In this thrilling point-and-click adventure based on the works of H.P Lovecraft, you’ll traverse the haunting world of Gothic New England, solving puzzles and acquiring information to help Stanton solve the mystery of the Necronomicon.
- Adventure (33)
- Lovecraftian (26)
- Casual (25)
- Point & Click (19)
- Horror (16)
Release Date | Jul 11, 2014 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 43.8% (mixed) Bottom 10% / 41.2% Bottom 10% |
Steam DB Rating (Steam Purchases / All) | 45.2% Bottom 15% / 43% Bottom 15% |
Reviews (Steam Purchases / All) | 146 / 182 Top 30% |
Curators | 10 reviews |
Median Play Time | 3.6 hours |
Play Time per Dollar | 43 minutes |
Followers | 444 |
Owners | ± 63.3K Top 20% |
Copies Sold | ± 7.4K |
Gross Revenue ($) | ± 8K |
Rating and Reviews (Monthly)
This graph shows Necronomicon: The Dawning of Darkness's Steam rating and reviews between July 2014 and December 2023. Steam's rating is varying from 52.9% (July 2014) to 26.1% (November 2014).
With its 182 reviews Top 30%, Necronomicon: The Dawning of Darkness could be considered a decent success for an indie game. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.
Review Languages
This donut chart displays the languages of Necronomicon: The Dawning of Darkness's reviewers. The most popular language is English (45%), followed by Russian (24%). There is a healthy diversity in the review languages, with 14 different languages represented. The game is translated in 6 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.
Time Played
This chart displays the time played in Necronomicon: The Dawning of Darkness depending if the reviewer left a positive or a negative review. The time played is decent, reaching 6 hours in the 80th percentile.
The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else.