Marc Eckō's Getting Up: Contents Under Pressure (Steam Game) Steam logo

Marc Eckō's Getting Up: Contents Under Pressure Header Image
Marc Eckō's Getting Up: Contents Under Pressure Header Image

Play as Trane, a "toy" graffiti artist with the street smarts, athletic prowess and vision to become an "All City King" - the most reputable of all graffiti artists. Along your quest, uncover the mayor's deep, dark secret and use your fighting talents and high-wire graffiti to expose the city's leader as a corrupt...

Release DateDec 13, 2013
Price$ 14.99  Top 15%
Steam Rating (Steam Purchases / All)89.3% (very positive) Top 30% / 89.1%  Top 25%
Steam DB Rating (Steam Purchases / All)85.1% Top 10% / 85.1%  Top 10%
Reviews (Steam Purchases / All)1.7K  Top 10% / 1.8K  Top 10%
Curators23 reviews  Top 25%
Median Play Time10.6 hours  Top 15%
Play Time per Dollar42 minutes
Followers3.4K  Top 20%
Owners± 135.7K  Top 15%
Copies Sold± 90.6K  Top 10%
Gross Revenue ($)± 275.5K  Top 15%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Marc Eckō's Getting Up: Contents Under Pressure steam rating, positive and negative reviews.

This graph shows Marc Eckō's Getting Up: Contents Under Pressure's Steam rating and reviews between December 2013 and December 2023. Steam's rating is varying from 95.8% (January 2014) to 88.4% (May 2014).

The 1.8K reviews Top 10% suggest that Marc Eckō's Getting Up: Contents Under Pressure might be an indie success or even a small AAA success. There are peaks that suggests major updates or discounts. They often took place in May.

Review Languages
 

Donut graph showing review languages for Marc Eckō's Getting Up: Contents Under Pressure and the proportion of players they represent.

This donut graph displays the languages of Marc Eckō's Getting Up: Contents Under Pressure's Steam reviews. The most popular language is Russian (39%), followed by English (35%). There is a healthy diversity in the review languages, with 27 different languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.

Time Played

Chart displaying Marc Eckō's Getting Up: Contents Under Pressure percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Marc Eckō's Getting Up: Contents Under Pressure, showing a comparison between positive and negative reviews. The time played is adequate, reaching 22 hours in the 80th percentile.

The median play time for the negative reviews is 7.5 times less than the median for positive reviews. A low negative review time (median : 92 minutes) can mean that the game crashes on some systems or that the type of gameplay was not completely clear to the players (Is the game unmistakably explained on the Steam Store ?). It is also possible that players were otherwise displeased by Marc Eckō's Getting Up: Contents Under Pressure and decided to review it and get a refund under 2 hours. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • + Loads of unlockable content
  • + Great soundtrack
  • + Lots of side activities
  • + Selectable artwork
  • + Awesome characters
  • + Satisfying combat
  • + Real-life graffiti legends
  • + Awesome missions
  • + Awesome cut-scenes
  • + Challenging graffiti
  • - Camera issues
  • - Control issues
  • - Missing textures
  • - Police difficulty
  • - Awkward camera placement
  • - Long game
  • - Awkward controls
  • - Tedious combat
  • - Price is steep
  • - Bullied protagonist

The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 89.3%  Top 30% should be considered while evaluating them.

Take into account that list was generated using AI on a small sample of Marc Eckō's Getting Up: Contents Under Pressure's Steam review data, it is not meant to be exhaustive. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!

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