Lead a team of domestic counter-terrorism experts through 11 dangerous missions that span the globe. Formed from the elite of the F.B.I.'s HRT, you have been tapped to perform covert ops in the most dangerous circumstances imaginable.
Release Date | Oct 10, 2008 |
Price | $ 9.99 Top 30% |
Steam Rating (Steam Purchases / All) | 80% (positive) / 80.4% |
Steam DB Rating (Steam Purchases / All) | 70.5% / 70.9% |
Reviews (Steam Purchases / All) | 45 / 46 |
Curators | 8 reviews |
Median Play Time | 4.7 hours |
Play Time per Dollar | 28 minutes |
Followers | 275 |
Owners | ± 3.5K |
Copies Sold | ± 2.7K |
Gross Revenue ($) | ± 12K |
Rating and Reviews (Monthly)
This graph shows The Sum of All Fears's Steam rating and reviews between February 2014 and November 2023. Steam's rating is varying from 92.3% (August 2018) to 75% (December 2022).
With 46 reviews, The Sum of All Fears could be a success for a hobbyist, or a small indie success if it didn't take too long to produce.
Review Languages
This donut graph displays the languages of The Sum of All Fears's Steam reviews. The most popular language is English (87%), followed by Portuguese - Brazil (9%). There is not much diversity in the review languages, with only 4 languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in The Sum of All Fears for positive reviews. (The number of negative reviews was not significant.) The time in game is acceptable, with 13 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 80% should be considered while evaluating them.
Take into account that list was generated using AI on a small sample of The Sum of All Fears's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.