Every day brings another mission. Every day is LIFE or DEATH. Be quick, be quiet and be careful. That’s what will get you HOME ALIVE.
Release Date | Dec 1, 2016 |
Price | $ 9.99 Top 30% |
Steam Rating (Steam Purchases / All) | 75.4% (mostly positive) / 73.4% |
Steam DB Rating (Steam Purchases / All) | 68.3% / 67.2% |
Reviews (Steam Purchases / All) | 69 / 79 |
Curators | 6 reviews Bottom 35% |
Median Play Time | 4.8 hours |
Play Time per Dollar | 29 minutes |
Followers | 546 |
Owners | ± 12.3K |
Copies Sold | ± 3.8K |
Gross Revenue ($) | ± 14.2K |
Rating and Reviews (Monthly)
This chart shows Line of Sight: Vietnam's Steam rating and reviews from December 2016 to December 2023. Steam's rating is in a range going from 66.6% (September 2017) to 75% (December 2018).
With 79 reviews, Line of Sight: Vietnam could be a small indie success if it didn't take too long to produce.
Review Languages
This donut chart displays the languages of Line of Sight: Vietnam's reviewers. The most popular language is English (59%), followed by Russian (9%). There is a nice diversity in the reviews, with 15 languages represented. The game has only one translation (English). Having more translations could have boosted the game's popularity.
Time Played
This chart displays the number of hours played in Line of Sight: Vietnam, comparing positive and negative reviews. The time in game is acceptable, with 11 hours in the 80th percentile.
The median play time for the negative reviews is 1.9 times less than the median for positive reviews.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's 75.4% rating should be factored in during their evaluation.
Please keep in mind that this list was AI-generated with only a statistical sample of Line of Sight: Vietnam's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.