Marenian Tavern Story: Patty and the Hungry God (Steam Game) Steam logo

Marenian Tavern Story: Patty and the Hungry God Header Image
Marenian Tavern Story: Patty and the Hungry God Header Image

Patty's brother has been possessed by the God of Poverty and the whole family has become poor. Run an adventure tavern in a fantasy land with Patty to pay their dept! A turn-based RPG where you cook, eat, collect, fight and explore!

Release DateMay 21, 2019
Price$ 19.99  Top 10%
Steam Rating (Steam Purchases / All)73.9% (mostly positive) / 77.1%
Steam DB Rating (Steam Purchases / All)66.4% / 69.2%
Reviews (Steam Purchases / All)46  / 61
Curators34 reviews  Top 20%
Median Play Time23.6 hours  Top 10%
Play Time per Dollar1.2 hour  Top 20%
Followers1.8K  Top 25%
Owners± 4.3K 
Copies Sold± 3.3K 
Gross Revenue ($)± 44.3K  Top 30%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Marenian Tavern Story: Patty and the Hungry God steam rating, positive and negative reviews.

This graph shows Marenian Tavern Story: Patty and the Hungry God's Steam rating and reviews between May 2019 and October 2023. Steam's rating is varying from 82.8% (August 2020) to 73.6% (September 2019).

With 61 reviews, Marenian Tavern Story: Patty and the Hungry God could be a small indie success if it didn't take too long to produce. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.

Review Languages
 

Donut graph showing review languages for Marenian Tavern Story: Patty and the Hungry God and the proportion of players they represent.

This donut chart displays the languages of Marenian Tavern Story: Patty and the Hungry God's reviewers. The most popular language is English (48%), followed by Japanese (23%). There is diversity in the review languages, with 9 languages represented. The game has 2 translations (English and Japanese), it's always good to have more translations to access other markets.

Time Played

Chart displaying Marenian Tavern Story: Patty and the Hungry God percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Marenian Tavern Story: Patty and the Hungry God, comparing positive and negative reviews. The time in game is outstanding, with 51 hours in the 80th percentile.

The median play time for the negative reviews is 5.6 times less than the median for positive reviews. Some Marenian Tavern Story: Patty and the Hungry God players left negative reviews after playing for a long time (more than 35 hours for the top 20%), it can be a sign that a part of the fanbase was displeased about the evolution of the game and decided to review bomb it. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Great pixel monster designs
  • Unexpected depth
  • Lots of milestones for 100% completion
  • Interesting story
  • Easy to learn controls
  • Attractive anime portraits
  • Lots of spells in combat
  • 600+ dishes to cook
  • Manage the tavern according to own preferences
  • Level up characters by eating food
  • Very grindy gameplay
  • Half-assed mobile port
  • Pretty basic-looking environments
  • Very expensive for a very similar game
  • Characters lack interaction
  • Outdated random encounters
  • Leveling up feature is tedious
  • Repetitive gameplay
  • Straightforward translation
  • Inconsistent technical support

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 73.9% should be considered while evaluating them.

Take into account that list was generated using AI on a small sample of Marenian Tavern Story: Patty and the Hungry God's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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