Conflict: Denied Ops (Steam Game) Steam logo

Conflict: Denied Ops Header Image
Conflict: Denied Ops Header Image

*This is a single player only title*Venezuela is left in a state of civil war after the government was brutally overthrown by a military coup. With factions fighting to reinstate democracy, the U.S. government has offered their assistance, though the new government regime has threatened to deploy nuclear weapons if the U.S.

Developer  Publisher:  Genre:  Translations:  Features:  Tags:  
Release DateFeb 8, 2008
Price$ 5.99
Steam Rating (Steam Purchases / All)50.6% (mixed) Bottom 15% / 51.6%  Bottom 15%
Steam DB Rating (Steam Purchases / All)50.5% Bottom 20% / 51.3%  Bottom 20%
Reviews (Steam Purchases / All)336  Top 25% / 378  Top 25%
Curators11 reviews
Median Play Time3 hours
Play Time per Dollar30 minutes
Followers805 
Owners± 213K  Top 10%
Copies Sold± 18.1K  Top 25%
Gross Revenue ($)± 39.4K  Top 30%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Conflict: Denied Ops steam rating, positive and negative reviews.

This graph shows Conflict: Denied Ops's Steam rating and reviews between November 2010 and December 2023. Steam's rating varies from 75% (June 2013) to 38.6% (November 2014).

With 378 reviews Top 25%, Conflict: Denied Ops could be a decent indie success. Peaks in the chart suggest that major updates or discounts happened.

Review Languages
 

Donut graph showing review languages for Conflict: Denied Ops and the proportion of players they represent.

This doughnut chart shows Conflict: Denied Ops's review languages. The most popular language is English (48%), followed by Russian (15%). There is a healthy diversity in the review languages, with 21 different languages represented. The game is translated in 4 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.

Time Played

Chart displaying Conflict: Denied Ops percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Conflict: Denied Ops, comparing positive and negative reviews. The time in game is acceptable, with 10 hours in the 80th percentile.

The negative reviews play time is 8.5 times lower than the positive reviews median play time. When the negative review time is low (median : 52 minutes), it can be a sign that the game crashes on some systems or that players misunderstood the nature of the game (Does the Steam page clearly explain it, with gifs and a gameplay video ?). It can also mean that some players were somehow offended by Conflict: Denied Ops and decided to review it and get a refund under 2 hours. You could check if there is an explanation in the Players' feedback section.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Interesting mechanics
  • Flexible gameplay (missions can be played in any order)
  • Realistic damage system
  • Decent soundtrack
  • Variety of environments/levels
  • Detailed destruction physics
  • Challenging revive mechanics
  • Immersion elements like footprints and squadmates
  • Teamwork mechanics like attacking/defending
  • Cheap at retail
  • Outdated graphics
  • Weak story/voice acting/dialogue
  • Limited/one-dimensional weapons
  • Poor controls/sensitivity
  • Poor hit detection
  • Bad AI (both partner and enemy)
  • Clunky aiming and zoom
  • Repetitive audio
  • Racial tensions between characters
  • Not enjoyable gameplay

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 50.6%  Bottom 15% should be considered while evaluating them.

Take into account that list was generated using AI on a small sample of Conflict: Denied Ops's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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