Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination.
- Adventure (29)
- Text-Based (20)
- Classic (16)
- Interactive Fiction (13)
- Retro (7)
- Funny (5)
- Singleplayer (5)
Release Date | Apr 18, 2017 |
Price | $ 5.99 |
Steam Rating (Steam Purchases / All) | 96.1% (very positive) Top 5% / 96.1% Top 5% |
Steam DB Rating (Steam Purchases / All) | 83.6% Top 15% / 83.7% Top 15% |
Reviews (Steam Purchases / All) | 76 / 77 |
Curators | 19 reviews Top 30% |
Median Play Time | 6.8 hours Top 25% |
Play Time per Dollar | 1.1 hour Top 20% |
Followers | 836 |
Owners | ± 7K |
Copies Sold | ± 2.4K |
Gross Revenue ($) | ± 9.9K |
Rating and Reviews (Monthly)
This graph shows Zork Anthology's Steam rating and reviews between April 2017 and October 2023. Steam's rating is varying from 78.5% (September 2019) to 96.1% (October 2023).
Considering the 77 reviews, and if it didn't take too long to make the game, Zork Anthology could be a small indie success.
Review Languages
This doughnut chart shows Zork Anthology's review languages. The most popular language is English (91%), followed by Russian (3%). There is diversity in the review languages, with 6 languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Zork Anthology for positive reviews. (There was not enough negative reviews.) The time in game is not bad at all, with 21 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 96.1% Top 5% should be considered while evaluating them.
Take into account that list was generated using AI on a small sample of Zork Anthology's Steam review data, it is not meant to be exhaustive. You don't always need to solve every issue. What some players hate might be what your fanbase loves.