Project Lounge is a 3D social game that encourages people to socialize in enviroments full of interactable objects such as drawboards, vinyl players and even arcade machines!
- Casual (33)
- Indie (32)
- Sandbox (15)
- Multiplayer (13)
- Early Access (10)
Early Access | 3 Nov, 2016 |
Release Date | Jul 9, 2021 |
Price | $ 9.99 Top 30% |
Steam Rating (Steam Purchases / All) | 81.6% (positive) / 71.4% |
Steam DB Rating (Steam Purchases / All) | 71.9% / 65.8% |
Reviews (Steam Purchases / All) | 49 / 84 |
Curators | 6 reviews Bottom 35% |
Median Play Time | 4.1 hours |
Play Time per Dollar | 23 minutes |
Followers | 476 |
Owners | ± 63.4K Top 20% |
Copies Sold | ± 3.2K |
Gross Revenue ($) | ± 11K |
Rating and Reviews (Monthly)
Here you can see Project Lounge's Steam rating and reviews between November 2016 and December 2023. Steam's rating is varying from 93.3% (January 2017) to 63.8% (June 2021).
With 84 reviews, Project Lounge might be a minor indie success if it was made quickly. There is a peak in November 2021 that suggests a major update or discount.
Review Languages
This doughnut chart shows Project Lounge's review languages. The most popular language is English (52%), followed by Russian (19%). The player's languages are well diversified, with 12 different languages appearing in the reviews. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Project Lounge, showing a comparison between positive and negative reviews. It also shows the reviews during Early Access. The time played is decent, reaching 9 hours in the 80th percentile.
The negative reviews play time is 1.6 times lower than the positive reviews median play time.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's rating of 81.6% should be taken into account when assessing them.
Take into account that list was generated using AI on a small sample of Project Lounge's Steam review data, it is not meant to be exhaustive. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!