Warhammer 40,000: Sanctus Reach (Steam Game) Steam logo

Warhammer 40,000: Sanctus Reach Header Image
Warhammer 40,000: Sanctus Reach Header Image

Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Fight through a dark era of carnage and endless war and lead the Space Wolves in a struggle to defend the last bastion of mankind.

Release DateJan 19, 2017
Price$ 29.99  Top 3%
Steam Rating (Steam Purchases / All)86.3% (very positive) / 84.9%
Steam DB Rating (Steam Purchases / All)81.8% Top 20% / 80.9%  Top 20%
Reviews (Steam Purchases / All)1.1K  Top 15% / 1.3K  Top 15%
Curators43 reviews  Top 15%
Median Play Time45.3 hours  Top 3%
Play Time per Dollar1.5 hour  Top 15%
Followers19K  Top 10%
Owners± 175.8K  Top 15%
Copies Sold± 87.3K  Top 10%
Gross Revenue ($)± 1.6M  Top 10%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Warhammer 40,000: Sanctus Reach steam rating, positive and negative reviews.

This chart shows Warhammer 40,000: Sanctus Reach's Steam rating and reviews from January 2017 to December 2023. Steam's rating oscillates between 88.3% (June 2017) and 84.8% (November 2023), with relatively small variations.

With 1.3K reviews Top 10%, Warhammer 40,000: Sanctus Reach could be an indie success or even a small AAA success. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.

Review Languages
 

Donut graph showing review languages for Warhammer 40,000: Sanctus Reach and the proportion of players they represent.

This donut graph displays the languages of Warhammer 40,000: Sanctus Reach's Steam reviews. The most popular language is English (71%), followed by Russian (8%). There is a nice diversity in the reviews, with 23 languages represented. The game is available in 5 languages. Unless the game has a lot of dialogues, translating is usually not a lot of work compared to completing a game, therefore adding more translations is generally recommended.

Time Played

Chart displaying Warhammer 40,000: Sanctus Reach percentiles of time played for positive, negative, and early access reviews.

This chart displays the time players have spent in Warhammer 40,000: Sanctus Reach, comparing positive and negative reviews. You'll notice that the time played is very impressive, reaching 155 hours in the 80th percentile.

The negative reviews play time is 7.8 times lower than the positive reviews median play time. Some Warhammer 40,000: Sanctus Reach players left negative reviews after playing for a long time (more than 42 hours for the top 20%), it can be a sign that a part of the fanbase was displeased about the evolution of the game and decided to review bomb it. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Tactical depth
  • Playable races with specific strategies
  • Unit progression and leveling system
  • Army customization
  • Importance of positioning in combat
  • Good value for money
  • No bugs or crashes
  • Diverse gameplay
  • A-Sync multiplayer available
  • Rich and rewarding gameplay.
  • Meaningless non-content saturates the campaign
  • Generic skirmishes
  • Poor presentation
  • No story or fluff for campaigns
  • Maps can feel bland or repetitive
  • Horrible framerates
  • Lacks staple Imperial Guard units
  • Unoriginal and uninspired
  • Broken and unbalanced weapons
  • Limited variation in attack sound effects.

These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's 86.3% rating should be factored in during their evaluation.

Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Warhammer 40,000: Sanctus Reach's review data provided by Steam. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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