The Notorious cult-classic Korean horror White Day returns with a unique VR experience! Step into the eerie darkness of classroom 1-1 and earn your place in the Occult Club by braving the horrors within. Will you survive the courage test?
- VR (135)
- First-Person (129)
- Horror (127)
- Hidden Object (122)
- Atmospheric (117)
- Adventure (110)
- Action (107)
- Dark (104)
- Immersive (99)
- 3D (82)
- Singleplayer (81)
- Mystery (78)
- Multiple Endings (75)
- Multiplayer (58)
- Violent (54)
- VR Only (1)
Release Date | Oct 30, 2020 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 70.5% (mostly positive) Bottom 35% / 71.4% |
Steam DB Rating (Steam Purchases / All) | 64.6% / 65.7% |
Reviews (Steam Purchases / All) | 61 / 77 |
Curators | 18 reviews Top 30% |
Median Play Time | 22 min Bottom 10% |
Play Time per Dollar | 4 minutes Bottom 5% |
Followers | 669 |
Owners | ± 18.7K |
Copies Sold | ± 2.8K |
Gross Revenue ($) | ± 9K |
Rating and Reviews (Monthly)
This chart shows White Day VR: The Courage Test's Steam rating and reviews from October 2020 to December 2023. Steam's rating oscillates between 70.4% (May 2023) and 82.3% (June 2021).
With 77 reviews, White Day VR: The Courage Test could be a small indie success if it didn't take too long to produce. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.
Review Languages
This donut chart displays the languages of White Day VR: The Courage Test's reviewers. The most popular language is English (32%), followed by Korean (29%). There is diversity in the review languages, with 9 languages represented. The game is available in 5 languages. Unless the game has a lot of dialogues, translating is usually not a lot of work compared to completing a game, therefore adding more translations is generally recommended.
Time Played
This chart displays the time players have spent in White Day VR: The Courage Test, comparing positive and negative reviews. The time played is unusually low, reaching only 47 minutes in the 80th percentile. Some players enjoy short games, but there is always a risk that people will ask for a refund.
The median play time for the negative reviews is 2.4 times less than the median for positive reviews.