Bouncer Story, a retro-inspired film-noir featuring a protagonist working as a bouncer to pay off a gambling debt to the underground mafia controlling the city. As a bouncer you are seeing, hearing and experiencing all kinds of events in the your daily work controlling the entrance to a bar.
- RPG (117)
- Management (111)
- Choices Matter (107)
- Multiple Endings (105)
- Crime (101)
- Retro (96)
- Simulation (92)
- Resource Management (90)
- Life Sim (86)
- 2D (75)
- Pixel Graphics (74)
- Indie (70)
- Dynamic Narration (68)
- Choose Your Own Adventure (66)
- Character Customization (64)
- Singleplayer (39)
Release Date | Nov 3, 2020 |
Price | $ 7.99 |
Steam Rating (All Reviews) | 60% (mixed) Bottom 20% |
Steam DB Rating (All Reviews) | 55.1% Bottom 25% |
Reviews (Steam Purchases / All) | 7 Bottom 1% / 10 Bottom 1% |
Curators | 5 reviews Bottom 30% |
Median Play Time | 5 hours Top 30% |
Play Time per Dollar | 37 minutes |
Followers | 122 Bottom 30% |
Owners | ± 210 Bottom 4% |
Copies Sold | ± 147 Bottom 10% |
Gross Revenue ($) | ± 548 |
Rating and Reviews (Monthly)
This graph shows Bouncer Story's Steam rating and reviews between November 2020 and June 2023. Steam's rating is 60% since June 2023.
With its 10 reviews Bottom 1%, Bouncer Story might be a success for a hobbyist, or a small indie success if it was made in a short amount of time.
Review Languages
This doughnut graph shows Bouncer Story's reviewers languages. The most popular language is English (70%), followed by Spanish - Spain (20%). There is not much diversity in the review languages, with only 3 languages represented. The game is translated in 7 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.
Time Played
This chart displays the number of hours played in Bouncer Story for total reviews. (The amount of positive or negative reviews was too low.) The time played is decent, reaching 6 hours in the 80th percentile.