RaiOhGar: Asuka and the King of Steel (Steam Game) Steam logo

RaiOhGar: Asuka and the King of Steel Header Image
RaiOhGar: Asuka and the King of Steel Header Image

Having cornered the evil organization Trizon, our hero Kouta and his partner Asuka move to the remote island of Okigashima with their trusted super robot RaiOhGar to prepare for a fierce battle against Trizon. However, all is not quite as it seems...

Developer  Publisher:  Genres:  Translations:  Features:  Tags:  
Release DateMay 14, 2020
Price$ 14.99  Top 15%
Steam Rating (Steam Purchases / All)84.1% (positive) / 85.3%
Steam DB Rating (Steam Purchases / All)77.6% Top 30% / 78.8%  Top 25%
Reviews (Steam Purchases / All)251  Top 25% / 278  Top 25%
Curators28 reviews  Top 20%
Median Play Time4.2 hours
Play Time per Dollar17 minutes  Bottom 35%
Followers2.3K  Top 25%
Owners± 17.4K 
Copies Sold± 15.1K  Top 25%
Gross Revenue ($)± 159.6K  Top 20%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of RaiOhGar: Asuka and the King of Steel steam rating, positive and negative reviews.

This chart shows RaiOhGar: Asuka and the King of Steel's Steam rating and reviews from May 2020 to December 2023. Steam's rating is in a narrow range going from 87.8% (November 2020) to 84.6% (January 2023).

The 278 reviews Top 25% suggest that RaiOhGar: Asuka and the King of Steel might be a reasonable indie success. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.

Review Languages
 

Donut graph showing review languages for RaiOhGar: Asuka and the King of Steel and the proportion of players they represent.

This donut chart displays the languages of RaiOhGar: Asuka and the King of Steel's reviewers. The most popular language is Simplified Chinese (62%), followed by English (21%). There is a nice diversity in the reviews, with 14 languages represented. The game has 3 translations (English, Simplified Chinese and Japanese). Having more translations could have boosted the game's popularity.

Time Played

Chart displaying RaiOhGar: Asuka and the King of Steel percentiles of time played for positive, negative, and early access reviews.

This chart displays the number of hours played in RaiOhGar: Asuka and the King of Steel, showing a comparison between positive and negative reviews. The time played is decent, reaching 6 hours in the 80th percentile.

The median play time for the negative reviews is 1.8 times less than the median for positive reviews. A low negative review time (median : 141 minutes) can mean that the game crashes on some systems or that the type of gameplay was not completely clear to the players (Is the game unmistakably explained on the Steam Store ?). It is also possible that players were otherwise displeased by RaiOhGar: Asuka and the King of Steel and decided to review it and get a refund under 2 hours. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • interesting robot mechanics
  • cool ideas
  • interface is good
  • audio design is good
  • interesting story
  • quests in stages mechanic is unique
  • upgrading weapons
  • hours of gameplay
  • official patch available
  • curator page
  • low value
  • combat is boring and unnecessary
  • repetitive H-scenes
  • unoriginal H-scenes
  • bare minimum quality to artwork and translation
  • gameplay is uninspired and skippable
  • amateurish
  • little content
  • save scumming needed
  • sprites are stereotypical

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's 84.1% rating should be factored in during their evaluation.

Please keep in mind that this list was AI-generated with only a statistical sample of RaiOhGar: Asuka and the King of Steel's review data that Steam provides. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!

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