SOULCALIBUR VI (Steam Game) Steam logo

Release DateOct 18, 2018
Price$ 59.99  Top 1%
Steam Rating (Steam Purchases / All)82.7% (positive) / 82.2%
Steam DB Rating (Steam Purchases / All)80.5% Top 20% / 80.3%  Top 20%
Reviews (Steam Purchases / All)8.3K  Top 3% / 12.4K  Top 3%
Curators242 reviews  Top 2%
Median Play Time27.5 hours  Top 5%
Play Time per Dollar28 minutes
Followers71.9K  Top 2%
Owners± 1.4M  Top 2%
Copies Sold± 719.5K  Top 3%
Gross Revenue ($)± 20.8M  Top 1%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of SOULCALIBUR VI steam rating, positive and negative reviews.

Here you can see SOULCALIBUR VI's Steam rating and reviews between October 2018 and December 2023. Steam's rating oscillates between 84.9% (November 2018) and 80.7% (May 2020), with relatively small variations.

With 12.4K reviews Top 3%, SOULCALIBUR VI is an undeniable major AAA level success. The chart looks like a long tail distribution, which sometimes means that the marketing was concentrated on the game launch and then stopped, and that no major update or discounts followed.

Review Languages
 

Donut graph showing review languages for SOULCALIBUR VI and the proportion of players they represent.

This doughnut chart shows SOULCALIBUR VI's review languages. The most popular language is English (59%), followed by Simplified Chinese (10%). The player's languages are well diversified, with 28 different languages appearing in the reviews. The game has been translated in 11 languages.

Time Played

Chart displaying SOULCALIBUR VI percentiles of time played for positive, negative, and early access reviews.

This chart displays the time players have spent in SOULCALIBUR VI, showing a comparison between positive and negative reviews. You'll notice that the time played is very impressive, reaching 100 hours in the 80th percentile.

The negative reviews play time is 2 times lower than the positive reviews median play time. Some players have left a negative review after playing a significant amount of time (67 hours in the 80th percentile) which could mean that a part of SOULCALIBUR VI's fanbase was unhappy about an update and review bombed the game. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Great graphics
  • Easy to learn gameplay mechanics
  • Variety for customization
  • Smooth controls
  • Fun gameplay
  • Good optimization
  • Satisfying soundtrack
  • Amazing character creator
  • Juggles are acceptable
  • Move lists are compact
  • DLC practice
  • Creation DLC Packs are bad
  • Improving online and ranked system needed
  • Not a game for everyone
  • Unpredictable or gimmicky
  • Combat is dumb
  • Crap customization
  • Character creation is limited
  • Story mode is bad
  • Bad online experience
  • Reversal Edge is overpowered
  • Ring outs too easy
  • Critical Edge can be used frequently
  • Soul Charge is cheap
  • Guard Impact is bad
  • Projectiles borrowed from 2D games

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's rating of 82.7% should be taken into account when assessing them.

Please take this list with a grain of salt, as this is an AI generated list based on a small sample of SOULCALIBUR VI's review data provided by Steam. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!

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