An Urban Survival RPG! Crafting, Exploring and Defending in a desolate metropolis haunted by the mysterious dreamers. Lead a team of 4 survivors through this urban desert of skyscrapers and high-rises, where the streets are crowded with the mutated victims of a strange disease.
- Survival (232)
- Crafting (225)
- Resource Management (222)
- RPG (218)
- Pixel Graphics (217)
- Indie (206)
- Building (204)
- Singleplayer (199)
- 2D (197)
- Sci-fi (194)
- PvE (186)
- Old School (184)
- Post-apocalyptic (179)
- Exploration (173)
- Retro (165)
- Dystopian (154)
- Tactical (150)
- Zombies (143)
- Procedural Generation (133)
- Strategy (129)
Release Date | Jul 15, 2021 |
Price | $ 13.99 Top 20% |
Steam Rating (Steam Purchases / All) | 37.1% (mostly negative) Bottom 5% / 39% Bottom 10% |
Steam DB Rating (Steam Purchases / All) | 40.7% Bottom 10% / 41.6% Bottom 10% |
Reviews (Steam Purchases / All) | 70 / 118 |
Curators | 22 reviews Top 25% |
Median Play Time | 3.1 hours |
Play Time per Dollar | 13 minutes Bottom 25% |
Followers | 1.7K Top 25% |
Owners | ± 4K |
Copies Sold | ± 2.4K |
Gross Revenue ($) | ± 14.7K |
Rating and Reviews (Monthly)
This chart shows Highrisers's Steam rating and reviews from July 2021 to December 2023. Steam's rating is varying from 38.7% (July 2021) to 47.9% (October 2021).
The 118 reviews suggest that Highrisers might be a reasonable indie success. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.
Review Languages
This donut chart displays the languages of Highrisers's reviewers. The most popular language is English (53%), followed by Korean (13%). There is a nice diversity in the reviews, with 14 languages represented. The game is available in 6 languages. Unless the game has a lot of dialogues, translating is usually not a lot of work compared to completing a game, therefore adding more translations is generally recommended.
Time Played
This chart displays the time played in Highrisers, showing a comparison between positive and negative reviews. The time played is adequate, reaching 16 hours in the 80th percentile.
The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else.