Mother Nature is no match for the courageous men and women of the Rescue Team!
- Adventure (41)
- Casual (40)
- Time Management (13)
- Strategy (12)
- Singleplayer (11)
- Indie (10)
- Addictive (10)
Release Date | Sep 27, 2017 |
Price | $ 3.99 Bottom 30% |
Steam Rating (Steam Purchases / All) | 96.2% (positive) Top 5% / 88.6% Top 30% |
Steam DB Rating (Steam Purchases / All) | 79% Top 25% / 75.5% |
Reviews (Steam Purchases / All) | 26 Bottom 35% / 35 |
Median Play Time | 8.7 hours Top 20% |
Play Time per Dollar | 2.2 hours Top 10% |
Followers | 137 Bottom 30% |
Owners | ± 8.1K |
Copies Sold | ± 1K |
Gross Revenue ($) | ± 1.7K Bottom 30% |
Rating and Reviews (Monthly)
This graph shows Rescue Team 4's Steam rating and reviews between September 2017 and August 2023. Steam's rating is in a range going from 90.9% (July 2019) to 77.7% (January 2021).
With 35 reviews, Rescue Team 4 could be a success for a hobbyist, or a small indie success if it didn't take too long to produce.
Review Languages
This donut chart displays the languages of Rescue Team 4's reviewers. The most popular language is English (37%), followed by German (14%). There is a healthy diversity in the review languages, with 11 different languages represented. The game is translated in 9 languages, which is nice.
Time Played
This chart displays the number of hours played in Rescue Team 4 for positive reviews. (The number of negative reviews was not significant.) The time in game is acceptable, with 14 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 96.2% Top 5% should be considered while evaluating them.
Please keep in mind that this list was AI-generated with only a statistical sample of Rescue Team 4's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.