Vestaria Saga I: War of the Scions (Steam Game) Steam logo

Vestaria Saga I: War of the Scions Header Image
Vestaria Saga I: War of the Scions Header Image

A prince in flight, charged with defending the last of the royal family, determined to secure a future for his kingdom, unaware he would be fighting for stakes greater still.

Release DateDec 27, 2019
Price$ 19.99  Top 10%
Steam Rating (Steam Purchases / All)86.6% (very positive) / 86.4%
Steam DB Rating (Steam Purchases / All)81.8% Top 20% / 81.7%  Top 20%
Reviews (Steam Purchases / All)857  Top 15% / 913  Top 15%
Curators38 reviews  Top 15%
Median Play Time31.3 hours  Top 4%
Play Time per Dollar1.6 hour  Top 15%
Followers9.1K  Top 10%
Owners± 29.4K  Top 30%
Copies Sold± 21.4K  Top 20%
Gross Revenue ($)± 354.6K  Top 15%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Vestaria Saga I: War of the Scions steam rating, positive and negative reviews.

This chart shows Vestaria Saga I: War of the Scions's Steam rating and reviews from December 2019 to December 2023. Steam's rating is varying from 93.9% (April 2020) to 86.4% (December 2023).

With 913 reviews Top 15%, Vestaria Saga I: War of the Scions could be an indie success or even a small AAA success. There are peaks that suggests major updates or discounts.

Review Languages
 

Donut graph showing review languages for Vestaria Saga I: War of the Scions and the proportion of players they represent.

This donut graph displays the languages of Vestaria Saga I: War of the Scions's Steam reviews. The most popular language is English (47%), followed by Simplified Chinese (45%). There is a nice diversity in the reviews, with 16 languages represented. The game has 2 translations (English and Simplified Chinese), it's always good to have more translations to access other markets.

Time Played

Chart displaying Vestaria Saga I: War of the Scions percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Vestaria Saga I: War of the Scions, comparing positive and negative reviews. The time played is great, reaching 84 hours in the 80th percentile.

The median play time for the negative reviews is 7.9 times less than the median for positive reviews. Some Vestaria Saga I: War of the Scions players left negative reviews after playing for a long time (more than 39 hours for the top 20%), it can be a sign that a part of the fanbase was displeased about the evolution of the game and decided to review bomb it. You could check if there is an explanation in the Players' feedback section.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Fire Emblem style SRPG
  • well made maps with varied objectives
  • randomizes enemy reinforcement spawn units
  • scenes throughout that highlight side characters
  • passive skills given to your units and enemies
  • many missions have side objectives
  • endings that can actually bring up and have character
  • humanize enemies a bit
  • sprites look decent
  • music is good
  • game is littered with bugs and glitches
  • slow studdering gameplay animations
  • No unique or interesting characters
  • story is cliche and old and overused
  • Required to use just about everyone
  • the annoying tendency with "here is a unique or really good character we are giving you halfway through the game but they start at level 1 and have a strength of 2 good luck making them usable."
  • design is made to have trial and error
  • no very fun, just series of replays
  • Missions have very little explanation
  • the game crashed while I was picking items

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's 86.6% rating should be factored in during their evaluation.

Take into account that list was generated using AI on a small sample of Vestaria Saga I: War of the Scions's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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