Gone Viral (Steam Game) Steam logo

Gone Viral Header Image
Gone Viral Header Image

Gone Viral is an over-the-top action game with heavy roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience. Rack up your kill count, grab mutations and crazy weapons to change gameplay and get what you need to escape and Go Viral.

Early AccessSep 24, 2020
Release DateAug 31, 2021
Price$ 19.99  Top 10%
Steam Rating (Steam Purchases / All)72.7% (mostly positive) / 79.4%
Steam DB Rating (Steam Purchases / All)64.9% / 71.2%
Reviews (Steam Purchases / All)33  / 68
Curators36 reviews  Top 20%
Median Play Time4.3 hours
Play Time per Dollar13 minutes  Bottom 25%
Followers1.9K  Top 25%
Owners± 2.9K 
Copies Sold± 1.4K 
Gross Revenue ($)± 24.6K 

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Gone Viral steam rating, positive and negative reviews.

Here you can see Gone Viral's Steam rating and reviews between September 2020 and October 2023. Steam's rating is varying from 100% (September 2020) to 79.4% (October 2023).

Considering the 68 reviews, and if it didn't take too long to make the game, Gone Viral could be a small indie success. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.

Review Languages
 

Donut graph showing review languages for Gone Viral and the proportion of players they represent.

This donut graph displays the languages of Gone Viral's Steam reviews. The most popular language is English (69%), followed by Simplified Chinese (13%). The player's languages are well diversified, with 10 different languages appearing in the reviews. The game is translated in 7 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.

Time Played

Chart displaying Gone Viral percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Gone Viral depending if the reviewer left a positive or a negative review. The reviews during the game's time in Early Access are visible too. The time played is decent, reaching 7 hours in the 80th percentile.

The median play time for the negative reviews is 3.2 times less than the median for positive reviews. When the negative review time is low (median : 92 minutes), it can be a sign that the game crashes on some systems or that players misunderstood the nature of the game (Does the Steam page clearly explain it, with gifs and a gameplay video ?). It can also mean that some players were somehow offended by Gone Viral and decided to review it and get a refund under 2 hours. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Randomly generated rooms mechanics
  • Fun and varied combat
  • Good minimap system
  • Clean and easy to understand UI
  • Visible changes in character due to mutations
  • Humor in game with crazy weapons and upgrades
  • Fast and frantic gameplay
  • Twitch integration
  • Great atmosphere and environment
  • Unique upgrades and mutations that change gameplay loop
  • Lack of permanent progression between runs
  • Lacking in enemy variety
  • Weak and tanky bosses
  • Balance issues with relic drops and events
  • Two characters are unplayable
  • Content is about 50% of the expected final game
  • Descriptions of mutations not easily accessible
  • Difficulty in handling gadgets
  • Gameplay never really feels good
  • Not worth the price tag

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's rating of 72.7% should be taken into account when assessing them.

Take into account that list was generated using AI on a small sample of Gone Viral's Steam review data, it is not meant to be exhaustive. You don't always need to solve every issue. What some players hate might be what your fanbase loves.

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