Living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you've been playing ends badly.
- Adventure (22)
- RPG (22)
- Indie (22)
- Text-Based (13)
- Choose Your Own Adventure (12)
- Interactive Fiction (6)
- Story Rich (5)
Release Date | May 12, 2017 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 93.8% (positive) Top 15% / 93.9% Top 15% |
Steam DB Rating (Steam Purchases / All) | 78.5% Top 25% / 78.7% Top 25% |
Reviews (Steam Purchases / All) | 32 / 33 |
Curators | 9 reviews |
Median Play Time | 3.9 hours |
Play Time per Dollar | 47 minutes Top 30% |
Followers | 204 |
Owners | ± 1.3K Bottom 35% |
Copies Sold | ± 1.3K |
Gross Revenue ($) | ± 4.2K |
Rating and Reviews (Monthly)
This chart shows Creatures Such as We's Steam rating and reviews from May 2017 to September 2023. Steam's rating is varying from 90% (August 2017) to 96% (July 2021).
With its 33 reviews, Creatures Such as We might be a success for a hobbyist, or a small indie success if it was made in a short amount of time. The chart is compatible with a long tailed distribution, which suggests there was a good visibility at launch but that it was not followed by significant updates or discounts.
Review Languages
This doughnut chart shows Creatures Such as We's review languages. The most popular language is English (94%), followed by Turkish (3%). The player's languages are not very diversified, with only 3 different languages appearing in the reviews. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Creatures Such as We for positive reviews. (There was not enough negative reviews.) The time in game is acceptable, with 7 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's 93.8% rating Top 15% should be factored in during their evaluation.
Take into account that list was generated using AI on a small sample of Creatures Such as We's Steam review data, it is not meant to be exhaustive. You don't always need to solve every issue. What some players hate might be what your fanbase loves.