Go on an adventure as a small, one-eyed square, and traverse caves full of puzzles, riddles, and brainteasers! Discover 63 levels and the Level Editor on Steam Workshop!
Release Date | Nov 17, 2017 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 90% (very positive) Top 25% / 89.1% Top 25% |
Steam DB Rating (Steam Purchases / All) | 80.3% Top 20% / 79.8% Top 20% |
Reviews (Steam Purchases / All) | 110 / 119 |
Curators | 9 reviews |
Median Play Time | 4.5 hours |
Play Time per Dollar | 53 minutes Top 30% |
Followers | 230 |
Owners | ± 71.5K Top 20% |
Copies Sold | ± 4.8K |
Gross Revenue ($) | ± 6.5K |
Rating and Reviews (Monthly)
Here you can see Qbik's Steam rating and reviews between November 2017 and December 2023. Steam's rating is varying from 100% (December 2017) to 88.9% (November 2023).
With its 119 reviews, Qbik could be considered a decent success for an indie game.
Review Languages
This doughnut graph shows Qbik's reviewers languages. The most popular language is English (33%), followed by Turkish (24%). The player's languages are well diversified, with 13 different languages appearing in the reviews. The game is available in 10 languages, which is great.
Time Played
This chart displays the time played in Qbik depending if the reviewer left a positive or a negative review. The time played is decent, reaching 12 hours in the 80th percentile.
The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's rating of 90% Top 25% should be taken into account when assessing them.
Take into account that list was generated using AI on a small sample of Qbik's Steam review data, it is not meant to be exhaustive. You don't always need to solve every issue. What some players hate might be what your fanbase loves.