IronWolf VR is a roomscale submarine game playable either singleplayer or online co-op with motion controls. Built from the ground up for VR, each part of the submarine has been crafted for an optimal VR experience.
- Co-op (207)
- Submarine (201)
- Simulation (198)
- Naval Combat (195)
- Open World (192)
- VR (188)
- Action (184)
- Naval (182)
- Multiplayer (180)
- Underwater (178)
- Asymmetric VR (176)
- Local Co-Op (170)
- Singleplayer (160)
- Action-Adventure (151)
- Immersive Sim (145)
- Co-op Campaign (137)
- Local Multiplayer (130)
- Online Co-Op (128)
- Wargame (127)
- 3D (123)
Release Date | Apr 12, 2022 |
Price | $ 19.99 Top 10% |
Steam Rating (Steam Purchases / All) | 95.7% (overwhelmingly positive) Top 10% / 95.3% Top 10% |
Steam DB Rating (Steam Purchases / All) | 90% Top 4% / 89.8% Top 4% |
Reviews (Steam Purchases / All) | 1K Top 15% / 1.1K Top 15% |
Curators | 35 reviews Top 20% |
Median Play Time | 7.9 hours Top 20% |
Play Time per Dollar | 23 minutes |
Followers | 8.3K Top 10% |
Owners | ± 74.2K Top 20% |
Copies Sold | ± 64.7K Top 15% |
Gross Revenue ($) | ± 1.2M Top 10% |
Rating and Reviews (Monthly)
This chart shows IronWolf VR's Steam rating and reviews from March 2017 to December 2023. Steam's rating is relatively stable, varying from 98.5% (January 2018) to 95.2% (December 2023).
With 1.1K reviews Top 15%, IronWolf VR could be an indie success or even a small AAA success. The chart looks like a long tail distribution, which sometimes means that the marketing was concentrated on the game launch and then stopped, and that no major update or discounts followed.
Review Languages
This doughnut graph shows IronWolf VR's reviewers languages. The most popular language is English (85%), followed by German (6%). There is a nice diversity in the reviews, with 22 languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in IronWolf VR, comparing positive and negative reviews. It also shows the reviews during Early Access. The time in game is not bad at all, with 18 hours in the 80th percentile.
The median play time for the negative reviews is 2.9 times less than the median for positive reviews.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's 95.7% rating Top 10% should be factored in during their evaluation.
Take into account that list was generated using AI on a small sample of IronWolf VR's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.