STAR WARS™: Rogue Squadron 3D (Steam Game) Steam logo

STAR WARS™: Rogue Squadron 3D Header Image
STAR WARS™: Rogue Squadron 3D Header Image

It is a time of great rejoicing in the galaxy. Luke Skywalker, with the help of Wedge Antilles, has blown up the Death Star. But there is little time to celebrate. The mighty Empire is gathering strength for a determined, all-out assault on the Rebel forces.

Release DateMar 29, 2016
Price$ 9.99  Top 30%
Steam Rating (Steam Purchases / All)73.8% (mostly positive) / 73.3%
Steam DB Rating (Steam Purchases / All)70.9% / 70.6%
Reviews (Steam Purchases / All)1.1K  Top 15% / 1.2K  Top 15%
Curators28 reviews  Top 20%
Median Play Time4 hours
Play Time per Dollar24 minutes
Followers5.5K  Top 15%
Owners± 236.4K  Top 10%
Copies Sold± 77.1K  Top 10%
Gross Revenue ($)± 430.1K  Top 15%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of STAR WARS™: Rogue Squadron 3D steam rating, positive and negative reviews.

This graph shows STAR WARS™: Rogue Squadron 3D's Steam rating and reviews between March 2016 and December 2023. Steam's rating is in a range going from 88.7% (March 2016) to 70.8% (October 2019).

With 1.2K reviews Top 15%, STAR WARS™: Rogue Squadron 3D could be an indie success or even a small AAA success. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.

Review Languages
 

Donut graph showing review languages for STAR WARS™: Rogue Squadron 3D and the proportion of players they represent.

This doughnut graph shows STAR WARS™: Rogue Squadron 3D's reviewers languages. The most popular language is English (78%), followed by Spanish - Spain (7%). There is a healthy diversity in the review languages, with 23 different languages represented. The game is translated in 4 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.

Time Played

Chart displaying STAR WARS™: Rogue Squadron 3D percentiles of time played for positive, negative, and early access reviews.

This chart displays the number of hours played in STAR WARS™: Rogue Squadron 3D, comparing positive and negative reviews. The time played is decent, reaching 11 hours in the 80th percentile.

The negative reviews play time is 10 times lower than the positive reviews median play time. A low negative review time (median : 36 minutes) can mean that the game crashes on some systems or that the type of gameplay was not completely clear to the players (Is the game unmistakably explained on the Steam Store ?). It is also possible that players were otherwise displeased by STAR WARS™: Rogue Squadron 3D and decided to review it and get a refund under 2 hours. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Nostalgic
  • Fun missions
  • Varied objectives
  • Small varied ships
  • Ranking system for missions
  • Unlimited ammo and no overheat
  • Levels are fun and challenging
  • Flying around iconic Star Wars ships
  • Sharp graphics
  • Challenging and interesting
  • Not enhanced or redone
  • Lacks resolutions
  • Keyboard+mouse controls are difficult
  • Glitchy camera
  • Constant crashes
  • Controls feel stiff and weird
  • Missions design is samey
  • Some missions are impossible without walktrough
  • Story is predictable and nothing special
  • Graphics may not have held up very well

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 73.8% should be considered while evaluating them.

Please keep in mind that this list was AI-generated with only a statistical sample of STAR WARS™: Rogue Squadron 3D's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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