You find yourself in a room you know nothing of. As you examine the objects around you, your awareness rises and the room slowly comes into focus. Can you find your way out?
- Indie (39)
- Adventure (36)
- Puzzle (26)
- Pixel Graphics (26)
- Female Protagonist (23)
- Cute (21)
- Short (19)
- Anime (19)
- 2D (16)
- Exploration (15)
- Singleplayer (15)
- Silent Protagonist (14)
- Experimental (14)
- Atmospheric (14)
- Fantasy (14)
- Retro (13)
- Great Soundtrack (13)
- Surreal (13)
- Classic (13)
- Soundtrack (12)
Release Date | Jun 16, 2016 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 81% (positive) / 81.2% |
Steam DB Rating (Steam Purchases / All) | 76.1% / 76.3% Top 30% |
Reviews (Steam Purchases / All) | 447 Top 20% / 462 Top 20% |
Curators | 35 reviews Top 20% |
Median Play Time | 1.7 hour |
Play Time per Dollar | 20 minutes |
Followers | 1.6K Top 30% |
Owners | ± 33.5K Top 30% |
Copies Sold | ± 26.8K Top 20% |
Gross Revenue ($) | ± 64K Top 25% |
Rating and Reviews (Monthly)
This chart shows Awareness Rooms's Steam rating and reviews from June 2016 to December 2023. Steam's rating is varying from 81.6% (August 2021) to 71.4% (March 2017).
With 462 reviews Top 20%, Awareness Rooms could be a decent indie success. Peaks in the chart suggest that major updates or discounts happened.
Review Languages
This donut graph displays the languages of Awareness Rooms's Steam reviews. The most popular language is English (56%), followed by Japanese (12%). There is a nice diversity in the reviews, with 16 languages represented. The game has 2 translations (English and Japanese), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Awareness Rooms, comparing positive and negative reviews. The time in game is relatively low, with only 184 minutes in the 80th percentile. Short games can be fun, but some players might feel that it's too short and ask for a refund.
The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's 81% rating should be factored in during their evaluation.
Take into account that list was generated using AI on a small sample of Awareness Rooms's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.