FINAL FANTASY IV: THE AFTER YEARS (Steam Game) Steam logo

FINAL FANTASY IV: THE AFTER YEARS Header Image
FINAL FANTASY IV: THE AFTER YEARS Header Image

Take part in the epic sequel that unfolds nearly two decades after the events of FINAL FANTASY IV. Now enhanced for Windows PC.

Release DateMay 11, 2015
Price$ 15.99  Top 15%
Steam Rating (Steam Purchases / All)62.1% (mixed) Bottom 25% / 63.2%  Bottom 25%
Steam DB Rating (Steam Purchases / All)60.2% Bottom 30% / 61.2%  Bottom 35%
Reviews (Steam Purchases / All)462  Top 20% / 525  Top 20%
Curators34 reviews  Top 20%
Median Play Time47.7 hours  Top 2%
Play Time per Dollar3 hours  Top 5%
Followers7K  Top 15%
Owners± 149.8K  Top 15%
Copies Sold± 62.2K  Top 15%
Gross Revenue ($)± 525.6K  Top 10%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of FINAL FANTASY IV: THE AFTER YEARS steam rating, positive and negative reviews.

This graph shows FINAL FANTASY IV: THE AFTER YEARS's Steam rating and reviews between May 2015 and December 2023. Steam's rating is in a range going from 72% (May 2015) to 60.8% (October 2020).

With 525 reviews Top 20%, FINAL FANTASY IV: THE AFTER YEARS could be an indie success or even a small AAA success. The chart is compatible with a long tailed distribution, which suggests there was a good visibility at launch but that it was not followed by significant updates or discounts.

Review Languages
 

Donut graph showing review languages for FINAL FANTASY IV: THE AFTER YEARS and the proportion of players they represent.

This donut graph displays the languages of FINAL FANTASY IV: THE AFTER YEARS's Steam reviews. The most popular language is English (66%), followed by Spanish - Spain (8%). There is a healthy diversity in the review languages, with 16 different languages represented. The game is translated in 7 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.

Time Played

Chart displaying FINAL FANTASY IV: THE AFTER YEARS percentiles of time played for positive, negative, and early access reviews.

This chart displays the number of hours played in FINAL FANTASY IV: THE AFTER YEARS, comparing positive and negative reviews. The time in game is outstanding, with 92 hours in the 80th percentile.

The median play time for the negative reviews is similar to the median for positive reviews, hinting that there is no significant difference in the player's experience and that is more a question of personal taste. Some players have left a negative review after playing a significant amount of time (68 hours in the 80th percentile) which could mean that a part of FINAL FANTASY IV: THE AFTER YEARS's fanbase was unhappy about an update and review bombed the game. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Direct sequel to Final Fantasy 4
  • Deep story
  • Old and new characters
  • Rare Tail hunting
  • DS-era graphics
  • Alot of bands to learn
  • I did enjoy playing through some of the newer character scenarios
  • Music is excellent
  • Some whitty banter on occasion
  • Technically the game is good for most part
  • Game takes alot of patience
  • Missing scenes and music
  • Typos in the text
  • Moon phase business restricts abilities
  • No real sense of progression
  • Underwhelming character development
  • Chore-like grinding
  • Missing challenge dungeons
  • Repetitive plot points
  • Random encounters and frustrating difficulties

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 62.1%  Bottom 25% should be considered while evaluating them.

Please keep in mind that this list was AI-generated with only a statistical sample of FINAL FANTASY IV: THE AFTER YEARS's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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