Carmageddon TDR 2000 (Steam Game) Steam logo

Carmageddon TDR 2000 Header Image
Carmageddon TDR 2000 Header Image

Yes, it's the game literally... SOME of you asked for! And so, in the spirit of "well, alright then, if you insist..." we present the third game in the Carmageddon series, in the knowledge that some of you Carma fans out there would like to have a complete Carmageddon collection in your Steam library. Nothing wrong with that.

Developer  Publisher:  Genres:  Translations:  Features:  Tags:  
Release DateDec 4, 2014
Price$ 4.99
Steam Rating (Steam Purchases / All)76.5% (mostly positive) / 73.8%
Steam DB Rating (Steam Purchases / All)71.6% / 70%
Reviews (Steam Purchases / All)264  Top 25% / 424  Top 20%
Curators24 reviews  Top 25%
Median Play Time3 hours
Play Time per Dollar36 minutes
Followers1.1K 
Owners± 102.1K  Top 15%
Copies Sold± 18.6K  Top 25%
Gross Revenue ($)± 32.2K 

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Carmageddon TDR 2000 steam rating, positive and negative reviews.

Here you can see Carmageddon TDR 2000's Steam rating and reviews between December 2014 and December 2023. Steam's rating is varying from 78.7% (December 2014) to 67.6% (February 2017).

With 424 reviews Top 20%, Carmageddon TDR 2000 could be a decent indie success. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.

Review Languages
 

Donut graph showing review languages for Carmageddon TDR 2000 and the proportion of players they represent.

This donut graph displays the languages of Carmageddon TDR 2000's Steam reviews. The most popular language is English (48%), followed by Russian (25%). The player's languages are well diversified, with 17 different languages appearing in the reviews. The game has been translated in only one language (English), it's always good to have more translations to access other markets.

Time Played

Chart displaying Carmageddon TDR 2000 percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Carmageddon TDR 2000, comparing positive and negative reviews. The time in game is not bad at all, with 15 hours in the 80th percentile.

The negative reviews play time is 11 times lower than the positive reviews median play time. A low negative review time (median : 33 minutes) can mean that the game crashes on some systems or that the type of gameplay was not completely clear to the players (Is the game unmistakably explained on the Steam Store ?). It is also possible that players were otherwise displeased by Carmageddon TDR 2000 and decided to review it and get a refund under 2 hours. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Physics are great
  • Gameplay is full of carnage
  • Music is a good match
  • Mods and Add-ons (Max Pack)
  • Variety of Environments and Cars
  • Technology was amazing for the time
  • Widescreen support (without 3D stretching; there are 2D textures and hud items that stretch)
  • Various cars to play and upgrades
  • Various difficulties
  • Dark postapocalyptic atmosphere and color scheme
  • Glitchy as Fuck
  • Missions can be irritating as Fuck
  • Gets easier the more APO you gain
  • Weapons could have focused a little more on car to car projectiles
  • Crashes on story missions
  • Missions...were uninspired?
  • Not well balanced vehicles
  • Hovering car can be very annoying to deal with
  • Removed soundtrack
  • Undocumented technical issues

These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's rating of 76.5% should be taken into account when assessing them.

Take into account that list was generated using AI on a small sample of Carmageddon TDR 2000's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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