In this fast-paced game of strategic global conquest from award-winning game designer Dan Bunten, you'll control your own superpower as you attempt to outguess and overcome opposing superpowers in World Wars I, II, III IV, and V!
Release Date | Nov 6, 2014 |
Price | $ 6.99 |
Steam Rating (Steam Purchases / All) | 96.9% (very positive) Top 3% / 91.1% Top 20% |
Steam DB Rating (Steam Purchases / All) | 83.5% Top 15% / 80.1% Top 20% |
Reviews (Steam Purchases / All) | 64 / 79 |
Curators | 13 reviews |
Median Play Time | 9.6 hours Top 20% |
Play Time per Dollar | 1.4 hour Top 15% |
Followers | 318 |
Owners | ± 20.6K |
Copies Sold | ± 2.9K |
Gross Revenue ($) | ± 6.6K |
Rating and Reviews (Monthly)
This graph shows Command HQ's Steam rating and reviews between November 2014 and November 2023. Steam's rating is in a range going from 89.5% (October 2022) to 96.5% (May 2018).
With 79 reviews, Command HQ might be a minor indie success if it was made quickly. The November 2016 peak suggests that there was a major update or discount.
Review Languages
This doughnut chart shows Command HQ's review languages. The most popular language is English (87%), followed by German (5%). There is not much diversity in the review languages, with only 4 languages represented. The game has only one translation (English). Having more translations could have boosted the game's popularity.
Time Played
This chart displays the number of hours played in Command HQ for positive reviews. (The amount of negative reviews was too low.) Notice how the time in game reaches a stellar 112 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 96.9% Top 3% should be considered while evaluating them.
Please keep in mind that this list was AI-generated with only a statistical sample of Command HQ's review data that Steam provides. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!