Fleet Command (Steam Game) Steam logo

Fleet Command Header Image
Fleet Command Header Image

International waterways become theaters of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the...

Developer  Publisher:  Genre:  Translations:  Features:  Tags:  
Release DateOct 26, 2006
Price$ 29.99  Top 3%
Steam Rating (Steam Purchases / All)86.7% (very positive) / 86.3%
Steam DB Rating (Steam Purchases / All)80.6% Top 20% / 80.3%  Top 20%
Reviews (Steam Purchases / All)376  Top 25% / 395  Top 25%
Curators12 reviews
Median Play Time19.2 hours  Top 10%
Play Time per Dollar1.9 hour  Top 10%
Followers1.1K  Top 30%
Owners± 50.5K  Top 25%
Copies Sold± 22.9K  Top 20%
Gross Revenue ($)± 104.6K  Top 20%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Fleet Command steam rating, positive and negative reviews.

Here you can see Fleet Command's Steam rating and reviews between July 2011 and December 2023. Steam's rating oscillates between 90.9% (January 2014) and 76.9% (July 2014).

With 395 reviews Top 20%, Fleet Command could be a decent indie success. The November 2019 peak suggests that there was a major update or discount.

Review Languages
 

Donut graph showing review languages for Fleet Command and the proportion of players they represent.

This donut graph displays the languages of Fleet Command's Steam reviews. The most popular language is English (70%), followed by Simplified Chinese (5%). The player's languages are well diversified, with 20 different languages appearing in the reviews. The game has only one translation (English), it could have been more popular if it was translated in more languages.

Time Played

Chart displaying Fleet Command percentiles of time played for positive, negative, and early access reviews.

This chart displays the time players have spent in Fleet Command, comparing positive and negative reviews. The time in game is outstanding, with 97 hours in the 80th percentile.

The negative reviews play time is 11 times lower than the positive reviews median play time. When the negative review time is low (median : 119 minutes), it can be a sign that the game crashes on some systems or that players misunderstood the nature of the game (Does the Steam page clearly explain it, with gifs and a gameplay video ?). It can also mean that some players were somehow offended by Fleet Command and decided to review it and get a refund under 2 hours. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • realistic naval warfare simulator
  • player acts as a commander of a whole fleet
  • many different radars, missiles and torpedoes
  • huge amount of vehicles and weaponry from various countries
  • missions also happen on different places of the world with many different sides
  • choose single missions of different difficulty
  • best and the most fun naval combat game
  • set to automatic many settings
  • well run ship is like a smooth machine
  • thrilling refresher
  • no real setup, it's instant action
  • all the aircraft always operate as individuals
  • graphical quality outdated
  • learning curve can be steep for beginners
  • mission start without much orientation
  • enemy isn't always where it was at first
  • no mission planning and multiplayer is necessary
  • harpoon might still be better
  • in-depth graphics from newer games are missing
  • outdated for a modern game

These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's rating of 86.7% should be taken into account when assessing them.

Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Fleet Command's review data provided by Steam. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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