Gravitron 2 is a retro styled arcade gravity shooter in which you must pilot your way through some of the most devious terrains ever devised. Key Features: 40+ stages packed full of enemies and traps 3D sound in a 2D enviroment Online highscores Configurable controls Stylized neon vector graphics Bucket load full of particle effects...
Release Date | Sep 30, 2008 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 83.3% (positive) / 83.9% |
Steam DB Rating (Steam Purchases / All) | 71.5% / 71.9% |
Reviews (Steam Purchases / All) | 30 / 31 Bottom 35% |
Curators | 8 reviews |
Median Play Time | 3.1 hours |
Play Time per Dollar | 37 minutes |
Followers | 66 Bottom 15% |
Owners | ± 7.8K |
Copies Sold | ± 2.7K |
Gross Revenue ($) | ± 11.5K |
Rating and Reviews (Monthly)
This graph shows Gravitron 2's Steam rating and reviews between November 2010 and July 2022. Steam's rating is varying from 70% (September 2014) to 83.8% (July 2022).
With its 31 reviews, Gravitron 2 might be a success for a hobbyist, or a small indie success if it was made in a short amount of time.
Review Languages
This doughnut chart shows Gravitron 2's review languages. The most popular language is English (87%), followed by French (3%). There is diversity in the review languages, with 5 languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Gravitron 2 for positive reviews. (There was not enough negative reviews.) The time played is decent, reaching 9 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
|
|
It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 83.3% should be considered while evaluating them.
Take into account that list was generated using AI on a small sample of Gravitron 2's Steam review data, it is not meant to be exhaustive. You don't always need to solve every issue. What some players hate might be what your fanbase loves.