EverQuest® II is the epitome of massively multiplayer gaming - the ultimate blend of deep features, heritage, and community.
- Free to Play (160)
- Massively Multiplayer (117)
- RPG (116)
- MMORPG (102)
- Crafting (64)
- Fantasy (63)
- Open World (55)
- Adventure (48)
- Multiplayer (45)
- Exploration (44)
- Action (29)
- Character Customization (28)
- Singleplayer (16)
- Sandbox (13)
- Classic (12)
- Third Person (7)
- First-Person (7)
- FPS (5)
Release Date | Dec 7, 2011 |
Price | Free |
Steam Rating (Steam Purchases / All) | 55% (mixed) Bottom 15% / 78.5% |
Steam DB Rating (Steam Purchases / All) | 53% Bottom 20% / 75.7% |
Reviews (Steam Purchases / All) | 20 Bottom 25% / 2.4K Top 10% |
Curators | 47 reviews Top 15% |
Median Play Time | 58.9 hours Top 2% |
Followers | 10.9K Top 10% |
Owners | ± 605.4K Top 5% |
Copies Sold | ± 306K Top 5% |
Gross Revenue ($) | ± 10.5M Top 2% |
Rating and Reviews (Monthly)
Here you can see EverQuest II's Steam rating and reviews between December 2011 and December 2023. Steam's rating is in a range going from 92.3% (November 2013) to 73.8% (August 2019).
EverQuest II is an AAA level success, with 2.4K reviews Top 10%.
Review Languages
This donut graph displays the languages of EverQuest II's Steam reviews. The most popular language is English (87%), followed by German (3%). The player's languages are well diversified, with 24 different languages appearing in the reviews. The game has only one translation (English). Having more translations could have boosted the game's popularity.
Time Played
This chart displays the number of hours played in EverQuest II depending if the reviewer left a positive or a negative review. Notice how the time in game reaches a stellar 411 hours in the 80th percentile.
The negative reviews play time is 19 times lower than the positive reviews median play time. Some EverQuest II players left negative reviews after playing for a long time (more than 63 hours for the top 20%), it can be a sign that a part of the fanbase was displeased about the evolution of the game and decided to review bomb it. The Players' feedback section might give some insight about that.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's rating of 55% Bottom 15% should be taken into account when assessing them.
Please keep in mind that this list was AI-generated with only a statistical sample of EverQuest II's review data that Steam provides. You don't always need to solve every issue. What some players hate might be what your fanbase loves.