This game is a classic puzzle game with several levels of difficulty and beautiful arts.
Release Date | Aug 7, 2020 |
Price | $ 1.99 Bottom 15% |
Steam Rating (Steam Purchases / All) | 86.3% (very positive) / 84.8% |
Steam DB Rating (Steam Purchases / All) | 75.2% / 74.6% |
Reviews (Steam Purchases / All) | 51 / 59 |
Curators | 15 reviews |
Median Play Time | 47 min Bottom 25% |
Play Time per Dollar | 23 minutes |
Followers | 304 |
Owners | ± 2.2K |
Copies Sold | ± 1.9K |
Gross Revenue ($) | ± 3.4K |
Rating and Reviews (Monthly)
This graph shows Sport Girls's Steam rating and reviews between August 2020 and September 2023. Steam's rating oscillates between 100% (October 2020) and 84.2% (June 2023).
With 59 reviews, Sport Girls could be a small indie success if it didn't take too long to produce.
Review Languages
This doughnut chart shows Sport Girls's review languages. The most popular language is English (29%), followed by Russian (24%). There is a healthy diversity in the review languages, with 13 different languages represented. The game has only one translation (English), it could have been more popular if it was translated in more languages.
Time Played
This chart displays the time players have spent in Sport Girls for positive reviews. (The number of negative reviews was not significant.) The time in game is relatively low, with only 103 minutes in the 80th percentile. Some players enjoy short games, but there is always a risk that people will be disapointed.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 86.3% should be considered while evaluating them.
Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Sport Girls's review data provided by Steam. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.