A simple game making tool. Draw objects, drag them onto a canvas, and make rules to make a game! Easily upload your stories and share them anywhere, with anyone. What will you make?
Release Date | Jan 17, 2020 |
Price | $ 2.99 Bottom 25% |
Steam Rating (Steam Purchases / All) | 93.3% (positive) Top 15% / 88.6% Top 30% |
Steam DB Rating (Steam Purchases / All) | 77.9% Top 30% / 75.5% |
Reviews (Steam Purchases / All) | 30 / 35 |
Curators | 4 reviews Bottom 20% |
Median Play Time | 6.6 hours Top 25% |
Play Time per Dollar | 2.2 hours Top 10% |
Followers | 60 Bottom 15% |
Owners | ± 1.1K Bottom 35% |
Copies Sold | ± 952 Bottom 35% |
Gross Revenue ($) | ± 1.6K Bottom 30% |
Rating and Reviews (Monthly)
This chart shows sok-stories's Steam rating and reviews from January 2020 to June 2023. Steam's rating is varying from 86.9% (March 2022) to 95% (December 2021).
With 35 reviews, sok-stories could be a success for a hobbyist, or a small indie success if it didn't take too long to produce.
Review Languages
This donut chart displays the languages of sok-stories's reviewers. The most popular language is English (77%), followed by Russian (9%). The player's languages are diversified, with 7 different languages appearing in the reviews. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in sok-stories for positive reviews. (The number of negative reviews was not significant.) The time played is adequate, reaching 21 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's 93.3% rating Top 15% should be factored in during their evaluation.
Take into account that list was generated using AI on a small sample of sok-stories's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.