TOKYO CHRONOS is the VR game that has multiple-choice decision points as well as more than one ending. It has a long story you've never experienced before with VR. The game takes place in Shibuya, Tokyo, which has only eight people, including you, the protagonist, Kyosuke Sakurai. Why are they there?
- VR (238)
- Visual Novel (231)
- Anime (226)
- Choices Matter (221)
- Mystery (219)
- Multiple Endings (213)
- Adventure (205)
- Sci-fi (200)
- Story Rich (198)
- Kickstarter (189)
- Interactive Fiction (180)
- JRPG (174)
- LGBTQ+ (172)
- Choose Your Own Adventure (169)
- Drama (167)
- Emotional (159)
- 360 Video (156)
- Singleplayer (152)
- Cute (149)
- Colorful (138)
- VR Only (1)
Release Date | Mar 19, 2019 |
Price | $ 29.99 Top 3% |
Steam Rating (Steam Purchases / All) | 86.3% (very positive) / 87.5% Top 30% |
Steam DB Rating (Steam Purchases / All) | 79.5% Top 25% / 80.8% Top 20% |
Reviews (Steam Purchases / All) | 269 Top 25% / 305 Top 25% |
Curators | 22 reviews Top 25% |
Median Play Time | 11.6 hours Top 15% |
Play Time per Dollar | 23 minutes |
Followers | 3.8K Top 20% |
Owners | ± 21.4K |
Copies Sold | ± 15.7K Top 25% |
Gross Revenue ($) | ± 428.2K Top 15% |
Rating and Reviews (Monthly)
Here you can see TOKYO CHRONOS's Steam rating and reviews between March 2019 and December 2023. Steam's rating oscillates between 96.6% (April 2019) and 87.3% (August 2023).
With 305 reviews Top 25%, TOKYO CHRONOS could be a decent indie success. The chart looks like a long tail distribution, which sometimes means that the marketing was concentrated on the game launch and then stopped, and that no major update or discounts followed.
Review Languages
This donut chart displays the languages of TOKYO CHRONOS's reviewers. The most popular language is Japanese (37%), followed by English (33%). The player's languages are well diversified, with 12 different languages appearing in the reviews. The game has 2 translations (English and Japanese), it could have been more popular if it was translated in more languages.
Time Played
This chart displays the time players have spent in TOKYO CHRONOS, comparing positive and negative reviews. The time played is adequate, reaching 16 hours in the 80th percentile.
The negative reviews play time is 2.3 times lower than the positive reviews median play time. The negative review time is high (median is 5 hours), it can be a sign that TOKYO CHRONOS crashes after a while or becomes too repetitive or difficult towards the end. You could check if there is an explanation in the Players' feedback section.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's rating of 86.3% should be taken into account when assessing them.
Please take this list with a grain of salt, as this is an AI generated list based on a small sample of TOKYO CHRONOS's review data provided by Steam. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.