Make your own avatar. Construct as best you can. Feelin open world all constructions are shared by all players. Become a Feelin resident, own land, collect items, build and develop this world! Thank you for your constructions and contributions.
- Sandbox (130)
- Building (124)
- Open World (120)
- Online Co-Op (115)
- Multiplayer (111)
- Base-Building (105)
- City Builder (100)
- Collectathon (92)
- Exploration (86)
- Hidden Object (80)
- Crafting (75)
- 3D Platformer (72)
- Co-op (69)
- Third Person (67)
- Simulation (64)
- LEGO (61)
- Singleplayer (59)
- 3D (57)
- Early Access (55)
- Indie (52)
Release Date | Aug 22, 2018 |
Price | $ 6.99 |
Steam Rating (Steam Purchases / All) | 55.6% (mixed) Bottom 15% / 60% Bottom 20% |
Steam DB Rating (Steam Purchases / All) | 53.3% Bottom 20% / 56% Bottom 25% |
Reviews (Steam Purchases / All) | 18 Bottom 25% / 20 Bottom 25% |
Curators | 3 reviews Bottom 10% |
Median Play Time | 32 min Bottom 15% |
Play Time per Dollar | 5 minutes Bottom 10% |
Followers | 736 |
Owners | ± 960 Bottom 30% |
Copies Sold | ± 864 Bottom 35% |
Gross Revenue ($) | ± 4.1K |
Rating and Reviews (Monthly)
Here you can see Feelin's Steam rating and reviews between August 2018 and January 2023. Steam's rating is varying from 61.1% (October 2022) to 50% (February 2019).
With 20 reviews Bottom 25%, Feelin could be a success for a hobbyist, or a small indie success if it didn't take too long to produce.
Review Languages
This doughnut graph shows Feelin's reviewers languages. The most popular language is English (45%), followed by Japanese (30%). The player's languages are diversified, with 6 different languages appearing in the reviews. The game is available in 4 languages. Unless the game has a lot of dialogues, translating is usually not a lot of work compared to completing a game, therefore adding more translations is generally recommended.
Time Played
This chart displays the time played in Feelin for positive reviews. (The number of negative reviews was not significant.) You can also see the reviews during the Early Access phase. The time played is short, reaching only 256 minutes in the 80th percentile. Some players enjoy short games, but there is always a risk that people will be disapointed.