Bokuten - Why I Became an Angel (Steam Game) Steam logo

Bokuten - Why I Became an Angel Header Image
Bokuten - Why I Became an Angel Header Image

One day while practicing archery, Tomoe shoots an angel out of the sky. While he doesn't believe in love, the angel Aine literally sings its praises. Like it or not, Tomoe will have to help Aine play cupid to bring together all of the distressed couples they encounter.

Developer  Publisher:  Genre:  Translations:  Features:  Tags:  
Release DateDec 19, 2019
Price$ 44.99  Top 2%
Steam Rating (Steam Purchases / All)83.8% (positive) / 85.6%
Steam DB Rating (Steam Purchases / All)74.4% / 76.4%  Top 30%
Reviews (Steam Purchases / All)68  / 90
Curators45 reviews  Top 15%
Median Play Time29.8 hours  Top 4%
Play Time per Dollar40 minutes
Followers1.8K  Top 25%
Owners± 5.2K 
Copies Sold± 3.5K 
Gross Revenue ($)± 107.6K  Top 20%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Bokuten - Why I Became an Angel steam rating, positive and negative reviews.

Here you can see Bokuten - Why I Became an Angel's Steam rating and reviews between December 2019 and December 2023. Steam's rating is varying from 93.7% (February 2020) to 84.1% (June 2023).

With 90 reviews, Bokuten - Why I Became an Angel could be a small indie success if it didn't take too long to produce. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.

Review Languages
 

Donut graph showing review languages for Bokuten - Why I Became an Angel and the proportion of players they represent.

This doughnut graph shows Bokuten - Why I Became an Angel's reviewers languages. The most popular language is English (71%), followed by Simplified Chinese (16%). The player's languages are well diversified, with 10 different languages appearing in the reviews. The game has been translated in only one language (English), it's always good to have more translations to access other markets.

Time Played

Chart displaying Bokuten - Why I Became an Angel percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Bokuten - Why I Became an Angel, comparing positive and negative reviews. The time in game is outstanding, with 50 hours in the 80th percentile.

The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else. Some players have left a negative review after playing a significant amount of time (40 hours in the 80th percentile) which could mean that a part of Bokuten - Why I Became an Angel's fanbase was unhappy about an update and review bombed the game. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Lovely songs
  • Impressive soundtracks
  • Full voice support
  • Brand-new art style
  • Valuable game experience
  • Scenario replay system
  • Pushing all together in great way
  • Perception on feelings
  • Heart-wrenching tale
  • Great way of giving perception on feelings
  • Linear and not surprising story
  • Protagonists take too long to take obvious action
  • No extra story
  • Somewhat dark
  • No happy ending
  • Not much impactful characters
  • Annoying soap-opera feeling
  • Events sometimes lack impact
  • Shocking visuals
  • Some characters' stories not developed enough

The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's rating of 83.8% should be taken into account when assessing them.

Take into account that list was generated using AI on a small sample of Bokuten - Why I Became an Angel's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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