Cybercube is a fun platformer with many colorful levels. The goal of the game is avoiding obstacles with various mechanics.
- Action (33)
- Indie (32)
- Casual (32)
- Platformer (5)
Release Date | Oct 10, 2017 |
Price | $ 10.99 Top 25% |
Steam Rating (Steam Purchases / All) | 83.5% (positive) / 79.8% |
Steam DB Rating (Steam Purchases / All) | 75.6% / 73.9% |
Reviews (Steam Purchases / All) | 121 / 218 Top 30% |
Curators | 10 reviews |
Median Play Time | 3.4 hours |
Play Time per Dollar | 19 minutes Bottom 35% |
Followers | 163 Bottom 35% |
Owners | ± 124.5K Top 15% |
Copies Sold | ± 6.9K |
Gross Revenue ($) | ± 6.9K |
Rating and Reviews (Monthly)
This chart shows Cybercube's Steam rating and reviews from October 2017 to December 2023. Steam's rating is varying from 96.1% (August 2018) to 78.5% (December 2022).
With 218 reviews Top 30%, Cybercube could be a decent indie success.
Review Languages
This doughnut chart shows Cybercube's review languages. The most popular language is English (39%), followed by Russian (11%). There is a nice diversity in the reviews, with 17 languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Cybercube, comparing positive and negative reviews. The time in game is acceptable, with 7 hours in the 80th percentile.
The median play time for the negative reviews is similar to the median for positive reviews, hinting that there is no significant difference in the player's experience and that is more a question of personal taste.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's 83.5% rating should be factored in during their evaluation.
Take into account that list was generated using AI on a small sample of Cybercube's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.