Play trivia game on your own or with your friends and challange them. Up to 6 player battle!
- Indie (45)
- Casual (43)
- Early Access (29)
- Local Multiplayer (23)
- 4 Player Local (13)
- Family Friendly (13)
- Choices Matter (13)
- 2D (12)
- Trivia (6)
Release Date | May 9, 2022 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 66% (mixed) Bottom 25% / 63.5% Bottom 25% |
Steam DB Rating (Steam Purchases / All) | 61% Bottom 35% / 59.6% Bottom 30% |
Reviews (Steam Purchases / All) | 47 / 63 |
Curators | 5 reviews Bottom 30% |
Median Play Time | 1.8 hour |
Play Time per Dollar | 22 minutes |
Followers | 205 |
Owners | ± 143.1K Top 15% |
Copies Sold | ± 2.1K |
Gross Revenue ($) | ± 4.1K |
Rating and Reviews (Monthly)
This graph shows Trivia Night's Steam rating and reviews between June 2017 and December 2023. Steam's rating is varying from 80% (September 2017) to 57.5% (January 2023).
With 63 reviews, Trivia Night could be a small indie success if it didn't take too long to produce.
Review Languages
This doughnut chart shows Trivia Night's review languages. The most popular language is English (51%), followed by Turkish (32%). There is diversity in the review languages, with 7 languages represented. The game has 2 translations (English and Turkish), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Trivia Night, comparing positive and negative reviews. The reviews during the game's time in Early Access are visible too. The time played is short, reaching only 218 minutes in the 80th percentile. Some players enjoy short games, but there is always a risk that people will be disapointed.
The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 66% Bottom 25% should be considered while evaluating them.
Take into account that list was generated using AI on a small sample of Trivia Night's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.