Afghanistan '11 (Steam Game) Steam logo

Afghanistan '11 Header Image
Afghanistan '11 Header Image

Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!

Release DateMar 23, 2017
Price$ 29.99  Top 3%
Steam Rating (Steam Purchases / All)73.2% (mostly positive) / 73%
Steam DB Rating (Steam Purchases / All)69.1% / 69.1%
Reviews (Steam Purchases / All)324  Top 25% / 363  Top 25%
Curators20 reviews  Top 30%
Median Play Time24.8 hours  Top 10%
Play Time per Dollar50 minutes  Top 30%
Followers4.7K  Top 15%
Owners± 20.9K 
Copies Sold± 16K  Top 25%
Gross Revenue ($)± 303.6K  Top 15%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Afghanistan '11 steam rating, positive and negative reviews.

This chart shows Afghanistan '11's Steam rating and reviews from March 2017 to December 2023. Steam's rating is varying from 86.2% (March 2017) to 72.5% (December 2022).

With 363 reviews Top 25%, Afghanistan '11 could be a decent indie success. The chart looks like a long tail distribution, which sometimes means that the marketing was concentrated on the game launch and then stopped, and that no major update or discounts followed.

Review Languages
 

Donut graph showing review languages for Afghanistan '11 and the proportion of players they represent.

This doughnut graph shows Afghanistan '11's reviewers languages. The most popular language is English (79%), followed by French (4%). There is a nice diversity in the reviews, with 17 languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.

Time Played

Chart displaying Afghanistan '11 percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Afghanistan '11, comparing positive and negative reviews. The time played is great, reaching 72 hours in the 80th percentile.

The median play time for the negative reviews is 2.2 times less than the median for positive reviews. Some Afghanistan '11 players left negative reviews after playing for a long time (more than 42 hours for the top 20%), it can be a sign that a part of the fanbase was displeased about the evolution of the game and decided to review bomb it. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Easy to learn controls
  • Logistics strategy
  • Operational command
  • Real-life events
  • Asymmetrical gameplay
  • Skirmish mode available
  • Customizable FOBs
  • Variety of units available
  • Different supply functions
  • Replay value
  • Buggy tutorial
  • Monotonous gameplay
  • Poor graphics optimization
  • Repetitive later in the game
  • Incomplete game
  • Difficult micromanaging
  • Expensive for its content
  • Unresolved bugs/issues
  • Limited by political points
  • Difficulty balancing requisition points

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's 73.2% rating should be factored in during their evaluation.

Take into account that list was generated using AI on a small sample of Afghanistan '11's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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