Paranormal Activity: The Lost Soul (Steam Game) Steam logo

Paranormal Activity: The Lost Soul Header Image
Paranormal Activity: The Lost Soul Header Image

NOW PLAYABLE IN NON-VR (KEYBOARD/MOUSE AND CONTROLLER) VR HEADSET NO LONGER REQUIRED.“PARANORMAL ACTIVITY: THE LOST SOUL” immerses you in a terrifying realistic environment with haunting atmosphere, and the need to survive. With very limited guidance, your free-movement enables you to discover the secrets that lie in this house of horror.

Release DateAug 15, 2017
Price$ 29.99  Top 3%
Steam Rating (Steam Purchases / All)73.9% (mostly positive) / 73.3%
Steam DB Rating (Steam Purchases / All)70.5% / 70.1%
Reviews (Steam Purchases / All)662  Top 15% / 733  Top 15%
Curators33 reviews  Top 20%
Median Play Time3.2 hours
Play Time per Dollar7 minutes  Bottom 10%
Followers7K  Top 15%
Owners± 66.2K  Top 20%
Copies Sold± 51.9K  Top 15%
Gross Revenue ($)± 1.2M  Top 10%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Paranormal Activity: The Lost Soul steam rating, positive and negative reviews.

Here you can see Paranormal Activity: The Lost Soul's Steam rating and reviews between March 2017 and December 2023. Steam's rating is varying from 82.3% (July 2019) to 73.2% (October 2023).

With 733 reviews Top 15%, Paranormal Activity: The Lost Soul could be an indie success or even a small AAA success. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.

Review Languages
 

Donut graph showing review languages for Paranormal Activity: The Lost Soul and the proportion of players they represent.

This donut graph displays the languages of Paranormal Activity: The Lost Soul's Steam reviews. The most popular language is English (74%), followed by German (8%). The player's languages are well diversified, with 21 different languages appearing in the reviews. The game has been translated in only one language (English), it's always good to have more translations to access other markets.

Time Played

Chart displaying Paranormal Activity: The Lost Soul percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Paranormal Activity: The Lost Soul, comparing positive and negative reviews. The reviews during the game's time in Early Access are visible too. The time in game is acceptable, with 7 hours in the 80th percentile.

The negative reviews play time is 3.3 times lower than the positive reviews median play time. When the negative review time is low (median : 76 minutes), it can be a sign that the game crashes on some systems or that players misunderstood the nature of the game (Does the Steam page clearly explain it, with gifs and a gameplay video ?). It can also mean that some players were somehow offended by Paranormal Activity: The Lost Soul and decided to review it and get a refund under 2 hours. You could check if there is an explanation in the Players' feedback section.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • stunning graphics
  • amazing sound design
  • fun puzzles
  • great level design
  • intriguing story
  • immersive atmosphere
  • good scares
  • active developer
  • excellent sound effects
  • highly detailed VR graphics
  • locomotion issues
  • awkward hand controls
  • bugs and glitches
  • steep price
  • difficulty finding key
  • broken achievements
  • glitchy hands
  • lack of direction
  • too short for the price
  • bugs and glitches in non-VR mode

The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's rating of 73.9% should be taken into account when assessing them.

Take into account that list was generated using AI on a small sample of Paranormal Activity: The Lost Soul's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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