Find the Vanishing Hitchhiker!
- Adventure (21)
- Casual (21)
- Hidden Object (8)
Release Date | Jun 11, 2016 |
Price | $ 9.99 Top 30% |
Steam Rating (Steam Purchases / All) | 90% (positive) Top 25% / 91.7% Top 20% |
Steam DB Rating (Steam Purchases / All) | 75.8% / 77.6% Top 30% |
Reviews (Steam Purchases / All) | 30 / 36 |
Curators | 6 reviews Bottom 35% |
Median Play Time | 4.5 hours |
Play Time per Dollar | 27 minutes |
Followers | 220 |
Owners | ± 1.3K Bottom 35% |
Copies Sold | ± 1.1K |
Gross Revenue ($) | ± 5K |
Rating and Reviews (Monthly)
This graph shows Shiver: Vanishing Hitchhiker Collector's Edition's Steam rating and reviews between June 2016 and November 2023. Steam's rating is varying from 100% (February 2019) to 88.8% (November 2022).
With its 36 reviews, Shiver: Vanishing Hitchhiker Collector's Edition might be a success for a hobbyist, or a small indie success if it was made in a short amount of time.
Review Languages
This donut chart displays the languages of Shiver: Vanishing Hitchhiker Collector's Edition's reviewers. The most popular language is English (69%), followed by Simplified Chinese (17%). There is not much diversity in the review languages, with only 4 languages represented. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Shiver: Vanishing Hitchhiker Collector's Edition for positive reviews. (There was not enough negative reviews.) The time played is decent, reaching 6 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
|
|
It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 90% Top 25% should be considered while evaluating them.
Take into account that list was generated using AI on a small sample of Shiver: Vanishing Hitchhiker Collector's Edition's Steam review data, it is not meant to be exhaustive. You don't always need to solve every issue. What some players hate might be what your fanbase loves.