Carpe Lucem challenges and entertains players by transferring classical 2D puzzles into the virtual space. It creates a whole new way of interacting and playing mind teasing puzzle games and it made nobody sick in hundreds of demos at trade shows. VR equipment such as HTC Vive or Oculus required.
- VR (44)
- Casual (43)
- Indie (42)
- Strategy (33)
- Great Soundtrack (24)
- Puzzle (23)
- Atmospheric (22)
- Education (13)
- Singleplayer (13)
- Simulation (12)
- Exploration (12)
- First-Person (12)
- Physics (12)
- VR Only (1)
Release Date | Apr 5, 2016 |
Price | $ 14.99 Top 15% |
Steam Rating (Steam Purchases / All) | 84.9% (positive) / 89.6% Top 25% |
Steam DB Rating (Steam Purchases / All) | 72.8% / 77.3% Top 30% |
Reviews (Steam Purchases / All) | 33 / 48 |
Curators | 4 reviews Bottom 20% |
Median Play Time | 1.5 hour |
Play Time per Dollar | 6 minutes Bottom 10% |
Followers | 368 |
Owners | ± 2.8K |
Copies Sold | ± 1.9K |
Gross Revenue ($) | ± 20.7K |
Rating and Reviews (Monthly)
This graph shows Carpe Lucem - Seize The Light VR's Steam rating and reviews between April 2016 and August 2022. Steam's rating oscillates between 88.6% (March 2020) and 95.4% (August 2016).
With its 48 reviews, Carpe Lucem - Seize The Light VR might be a success for a hobbyist, or a small indie success if it was made in a short amount of time. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.
Review Languages
This doughnut chart shows Carpe Lucem - Seize The Light VR's review languages. The most popular language is English (75%), followed by German (10%). There is diversity in the review languages, with 6 languages represented. The game has only one translation (English), it could have been more popular if it was translated in more languages.
Time Played
This chart displays the time players have spent in Carpe Lucem - Seize The Light VR for positive reviews. (The amount of negative reviews was too low.) The time in game is relatively low, with only 235 minutes in the 80th percentile. Short games can be fun, but some players might feel that it's too short and ask for a refund.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 84.9% should be considered while evaluating them.
Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Carpe Lucem - Seize The Light VR's review data provided by Steam. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!