Your friend Professor Nichols has gone missing. Armed with the archeologist's journal you set out on a journey that will take you to places - and times - you haven't even dreamt of.
- Adventure (25)
- Puzzle (7)
- Point & Click (7)
- 1990's (5)
Release Date | Jan 21, 2016 |
Price | $ 5.99 |
Steam Rating (Steam Purchases / All) | 80.6% (positive) / 78.4% |
Steam DB Rating (Steam Purchases / All) | 70.3% / 68.9% |
Reviews (Steam Purchases / All) | 36 / 37 |
Curators | 4 reviews Bottom 20% |
Median Play Time | 6.9 hours Top 25% |
Play Time per Dollar | 1.2 hour Top 20% |
Followers | 249 |
Owners | ± 2.1K |
Copies Sold | ± 2K |
Gross Revenue ($) | ± 3.4K |
Rating and Reviews (Monthly)
Here you can see Timelapse's Steam rating and reviews between January 2016 and May 2023. Steam's rating is varying from 72.7% (May 2018) to 83.3% (December 2019).
With 37 reviews, Timelapse could be a success for a hobbyist, or a small indie success if it didn't take too long to produce.
Review Languages
This doughnut chart shows Timelapse's review languages. The most popular language is English (73%), followed by French (14%). The player's languages are diversified, with 6 different languages appearing in the reviews. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time played in Timelapse for positive reviews. (The number of negative reviews was not significant.) The time played is adequate, reaching 18 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's rating of 80.6% should be taken into account when assessing them.
Take into account that list was generated using AI on a small sample of Timelapse's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.