Save the day as the leader of the Rescue Team, a group of life-saving pros trained to swoop in and sweep up in the wake of a natural disaster! Figure out the quickest way to complete your goals, make good use your resources and unlock every achievement.
- Strategy (32)
- Casual (31)
- Simulation (31)
- Time Management (9)
Release Date | Sep 23, 2015 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 79.3% (mostly positive) / 79.7% |
Steam DB Rating (Steam Purchases / All) | 70.7% / 71% |
Reviews (Steam Purchases / All) | 58 / 59 |
Curators | 2 reviews Bottom 1% |
Median Play Time | 4.9 hours |
Play Time per Dollar | 59 minutes Top 25% |
Followers | 233 |
Owners | ± 17.7K |
Copies Sold | ± 4K |
Gross Revenue ($) | ± 3.1K |
Rating and Reviews (Monthly)
This chart shows Rescue Team 3's Steam rating and reviews from September 2015 to November 2023. Steam's rating oscillates between 93.7% (April 2017) and 75% (July 2018).
With 59 reviews, Rescue Team 3 could be a small indie success if it didn't take too long to produce.
Review Languages
This donut graph displays the languages of Rescue Team 3's Steam reviews. The most popular language is English (32%), followed by Simplified Chinese (20%). There is a nice diversity in the reviews, with 14 languages represented. The game has been translated in 19 languages.
Time Played
This chart displays the time players have spent in Rescue Team 3, comparing positive and negative reviews. The time played is decent, reaching 7 hours in the 80th percentile.
The negative reviews play time is 1.7 times lower than the positive reviews median play time.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's 79.3% rating should be factored in during their evaluation.
Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Rescue Team 3's review data provided by Steam. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.