Goblins and Grottos (Steam Game) Steam logo

Goblins and Grottos Header Image
Goblins and Grottos Header Image

Reverse the roles & play as a goblin rather than a knight or wizard in this parody dungeon game. Level editor & online sharing - Mario Maker with goblins! Watch your family get blasted by a lvl 100 paladin & embark on an epic quest of revenge, beset on all sides by greedy powerleveling adventurers.

Release DateJul 7, 2016
Price$ 8.99
Steam Rating (Steam Purchases / All)56.1% (mixed) Bottom 15% / 67.5%  Bottom 30%
Steam DB Rating (Steam Purchases / All)54.3% Bottom 20% / 62.9%  Bottom 35%
Reviews (Steam Purchases / All)57  / 83
Curators11 reviews
Median Play Time3.1 hours
Play Time per Dollar20 minutes
Followers2.5K  Top 20%
Owners± 11.7K 
Copies Sold± 6.1K 
Gross Revenue ($)± 43.8K  Top 30%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Goblins and Grottos steam rating, positive and negative reviews.

This graph shows Goblins and Grottos's Steam rating and reviews between December 2015 and December 2023. Steam's rating varies between 100% (December 2015) and 67% (June 2021).

With 83 reviews, Goblins and Grottos might be a minor indie success if it was made quickly. There is a peak in July 2016 that suggests a major update or discount.

Review Languages
 

Donut graph showing review languages for Goblins and Grottos and the proportion of players they represent.

This doughnut graph shows Goblins and Grottos's reviewers languages. The most popular language is English (77%), followed by Russian (6%). There is a healthy diversity in the review languages, with 10 different languages represented. The game has only one translation (English), it could have been more popular if it was translated in more languages.

Time Played

Chart displaying Goblins and Grottos percentiles of time played for positive, negative, and early access reviews.

This chart displays the time players have spent in Goblins and Grottos, showing a comparison between positive and negative reviews. You can also see the reviews during the Early Access phase. The time played is decent, reaching 7 hours in the 80th percentile.

The negative reviews play time is 4 times lower than the positive reviews median play time. A low negative review time (median : 83 minutes) can mean that the game crashes on some systems or that the type of gameplay was not completely clear to the players (Is the game unmistakably explained on the Steam Store ?). It is also possible that players were otherwise displeased by Goblins and Grottos and decided to review it and get a refund under 2 hours. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Humorous satire of dungeon-crawlers and MMO culture
  • Variations and subtleties of control
  • Pixel art style works well
  • Powerful map editor
  • Custom levels and campaigns for sharing online
  • Nice modern lighting effects
  • Good character animations
  • Bonus points for having the character wobble on the edge of the platforms
  • Additional maps provided by the developer
  • Extended longevity to the core game
  • Frustrating mechanics
  • Physics can get in the way sometimes
  • Lack of game design
  • Some puzzles require luck rather than skill
  • Some puzzles are not much beyond moving an object from A to B
  • Hit box not registering on wall or chain grabs
  • Enemy AI can ruin traps
  • Broken mechanics
  • Respawn system sometimes results in spawning further and further back
  • Traps can kill you inexplicably

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 56.1%  Bottom 15% should be considered while evaluating them.

Please take this list with a grain of salt, as this is an AI generated list based on a small sample of Goblins and Grottos's review data provided by Steam. Moreover, be aware that problems aren't always meant to be solved. Communicating clearly and managing the player's expectations is important too!

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