Rising Angels: Hope is the visual novel of Faye Moonfallow, her squad of somewhat loveable misfits, and their dreams of joining the Katajion Space Force.
- Adventure (34)
- Indie (32)
- Casual (32)
- Visual Novel (15)
- Anime (15)
- Female Protagonist (6)
Release Date | Mar 18, 2016 |
Price | $ 14.99 Top 15% |
Steam Rating (Steam Purchases / All) | 87.5% (positive) / 82.6% |
Steam DB Rating (Steam Purchases / All) | 71.5% / 70.1% |
Reviews (Steam Purchases / All) | 16 Bottom 20% / 23 Bottom 30% |
Curators | 10 reviews |
Median Play Time | 9.6 hours Top 20% |
Play Time per Dollar | 38 minutes |
Followers | 512 |
Owners | ± 1.5K |
Copies Sold | ± 1.1K |
Gross Revenue ($) | ± 9K |
Rating and Reviews (Monthly)
This chart shows Rising Angels: Hope's Steam rating and reviews from March 2016 to November 2021. Steam's rating oscillates between 72.7% (July 2016) and 82.6% (November 2021).
With its 23 reviews Bottom 30%, Rising Angels: Hope might be a success for a hobbyist, or a small indie success if it was made in a short amount of time. The chart suggests a long tail distribution, which could mean that the game was promoted at laucnch but that there were no more marketing, update or major discounts after that point.
Review Languages
This doughnut chart shows Rising Angels: Hope's review languages. 100% of the reviews are in English. The game has been translated in only one language (English), it's always good to have more translations to access other markets.
Time Played
This chart displays the time players have spent in Rising Angels: Hope for positive reviews. (There was not enough negative reviews.) The time in game is not bad at all, with 18 hours in the 80th percentile.