Experience a point-and-click adventure RPG game like never before featuring seven playable female characters and a male vampire in this not-so serious tale. Catz and Kitsune desire to go on an adventure with Xenonight who have no choice but to follow them.
- Turn-Based Tactics (250)
- Dungeon Crawler (244)
- Point & Click (241)
- Party-Based RPG (238)
- JRPG (233)
- Female Protagonist (225)
- RPG (222)
- 2D (220)
- Cute (218)
- Funny (216)
- LGBTQ+ (214)
- Linear (208)
- Story Rich (200)
- Turn-Based Combat (194)
- Casual (186)
- Anime (175)
- Colorful (166)
- Pixel Graphics (159)
- Fantasy (151)
- Magic (135)
Release Date | Apr 21, 2015 |
Price | $ 4.99 |
Steam Rating (Steam Purchases / All) | 31.8% (mostly negative) Bottom 3% / 36.2% Bottom 5% |
Steam DB Rating (Steam Purchases / All) | 38.9% Bottom 10% / 40.1% Bottom 10% |
Reviews (Steam Purchases / All) | 22 Bottom 30% / 69 |
Curators | 10 reviews |
Median Play Time | 4.7 hours |
Play Time per Dollar | 56 minutes Top 25% |
Followers | 454 |
Owners | ± 52.6K Top 25% |
Copies Sold | ± 1.2K |
Gross Revenue ($) | ± 4.5K |
Rating and Reviews (Monthly)
Here you can see The Clans - Saga of the Twins's Steam rating and reviews between April 2015 and November 2023. Steam's rating oscillates between 40% (June 2015) and 33.8% (October 2022).
Considering the 69 reviews, and if it didn't take too long to make the game, The Clans - Saga of the Twins could be a small indie success. Peaks in the chart suggest that major updates or discounts happened.
Review Languages
This doughnut chart shows The Clans - Saga of the Twins's review languages. The most popular language is English (54%), followed by Simplified Chinese (28%). The player's languages are diversified, with 9 different languages appearing in the reviews. The game has only one translation (English), it could have been more popular if it was translated in more languages.
Time Played
This chart displays the time players have spent in The Clans - Saga of the Twins depending if the reviewer left a positive or a negative review. The time in game is acceptable, with 6 hours in the 80th percentile.
The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else.