Pesky yard gnomes are invading your lawn! The only way to stop them is with a swift hammer blow to the head. Bash gnomes as quickly as you can while keeping an eye out for special gnomes, prizes and power-ups! Earn gold coins and shop the shiny store for upgrades.
Release Date | Aug 30, 2006 |
Price | Free |
Steam Rating (Steam Purchases / All) | 90.2% (very positive) Top 25% / 89.3% Top 25% |
Steam DB Rating (Steam Purchases / All) | 78% Top 30% / 77.7% Top 30% |
Reviews (Steam Purchases / All) | 51 / 56 |
Curators | 9 reviews |
Median Play Time | 2.3 hours |
Followers | 272 |
Owners | ± 16.1K |
Copies Sold | ± 6K |
Rating and Reviews (Monthly)
This chart shows Hammer Heads Deluxe's Steam rating and reviews from December 2010 to November 2022. Steam's rating is in a range going from 86.6% (April 2020) to 93.9% (May 2019).
With 56 reviews, Hammer Heads Deluxe could be a small indie success if it didn't take too long to produce. There is a peak in July 2019 that suggests a major update or discount.
Review Languages
This donut graph displays the languages of Hammer Heads Deluxe's Steam reviews. The most popular language is English (73%), followed by Japanese (4%). There is a nice diversity in the reviews, with 11 languages represented. The game has only one translation (English). Having more translations could have boosted the game's popularity.
Time Played
This chart displays the number of hours played in Hammer Heads Deluxe for positive reviews. (The number of negative reviews was not significant.) The time played is decent, reaching 5 hours in the 80th percentile.
Players' Feedback
Game's Strengths | Game's Weaknesses |
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These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's 90.2% rating Top 25% should be factored in during their evaluation.
Please keep in mind that this list was AI-generated with only a statistical sample of Hammer Heads Deluxe's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.