Dead Synchronicity: Tomorrow Comes Today (Steam Game) Steam logo

Dead Synchronicity: Tomorrow Comes Today Header Image
Dead Synchronicity: Tomorrow Comes Today Header Image

A dying reality, a universe that’s fading away. A merciless world thatgets sick and vanishes. No past, no present, no future; only the impending moment of “dead synchronicity” ahead. Will you be able to stop it?Because, otherwise... what will you do when Time dissolves itself?

Release DateApr 10, 2015
Price$ 9.99  Top 30%
Steam Rating (Steam Purchases / All)83% (positive) / 83.9%
Steam DB Rating (Steam Purchases / All)78.8% Top 25% / 80%  Top 20%
Reviews (Steam Purchases / All)952  Top 15% / 1.3K  Top 15%
Curators71 reviews  Top 10%
Median Play Time6.7 hours  Top 25%
Play Time per Dollar40 minutes
Followers5K  Top 15%
Owners± 209.1K  Top 10%
Copies Sold± 39.5K  Top 15%
Gross Revenue ($)± 130.9K  Top 20%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Dead Synchronicity: Tomorrow Comes Today steam rating, positive and negative reviews.

Here you can see Dead Synchronicity: Tomorrow Comes Today's Steam rating and reviews between April 2015 and December 2023. Steam's rating is in a range going from 98.1% (April 2015) to 83.5% (August 2023).

With 1.3K reviews Top 10%, Dead Synchronicity: Tomorrow Comes Today could be an indie success or even a small AAA success.

Review Languages
 

Donut graph showing review languages for Dead Synchronicity: Tomorrow Comes Today and the proportion of players they represent.

This doughnut graph shows Dead Synchronicity: Tomorrow Comes Today's reviewers languages. The most popular language is English (37%), followed by Russian (20%). The player's languages are well diversified, with 24 different languages appearing in the reviews. The game is translated in 7 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.

Time Played

Chart displaying Dead Synchronicity: Tomorrow Comes Today percentiles of time played for positive, negative, and early access reviews.

This chart displays the number of hours played in Dead Synchronicity: Tomorrow Comes Today, comparing positive and negative reviews. The time played is decent, reaching 9 hours in the 80th percentile.

The negative reviews median playtime closely matches the median for positive reviews, meaning that there is no major difference between the players' experiences and the reviews probably reflect personal preferences more than anything else. The negative review time is high (median is 5 hours), it can be a sign that Dead Synchronicity: Tomorrow Comes Today crashes after a while or becomes too repetitive or difficult towards the end. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • + Unique, surreal apocalyptic scenario
  • + Depressing atmosphere is captured well
  • + Interesting characters
  • + Good puzzle design
  • + Matching music
  • + Achievements and trading cards
  • + Highly stylised, high-resolution art
  • + Good quality of life features
  • + Engrossing story with well-formed world setting
  • + Logical puzzles
  • - Angular and low-detail figures
  • - Minimalistic animations
  • - Non-ending
  • - Predictable climax
  • - Conversations too verbose
  • - Sometimes waxes poetic, slightly corny
  • - One horror scene rather gratuitous
  • - Minor setup issues
  • - In-game character sprites have moving mouths during talking, but not always during cutscenes
  • - Dialogue borders on a visual novel

The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's rating of 83% should be taken into account when assessing them.

Please keep in mind that this list was AI-generated with only a statistical sample of Dead Synchronicity: Tomorrow Comes Today's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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