Imaginary friends do battle in the mind of young Timmy Bibble! Who will be victorious in this arena of improbable dimensions, where no two rooms are the same and bullets bounce forever?! Get your buddies together for the ultimate showdown in this bullet hell party game!
- Early Access (297)
- Arena Shooter (270)
- Bullet Hell (264)
- Top-Down Shooter (261)
- Twin Stick Shooter (258)
- Sports (253)
- PvP (247)
- Shooter (244)
- Battle Royale (241)
- e-sports (239)
- Top-Down (234)
- 2.5D (228)
- Cute (218)
- Funny (210)
- Bullet Time (203)
- Controller (196)
- Procedural Generation (188)
- Team-Based (176)
- Time Manipulation (173)
- Gun Customization (164)
Release Date | Mar 24, 2015 |
Price | $ 11.99 Top 25% |
Steam Rating (All Reviews) | 79% (mostly positive) |
Steam DB Rating (All Reviews) | 67.2% |
Reviews (Steam Purchases / All) | 8 Bottom 1% / 19 Bottom 20% |
Curators | 17 reviews |
Median Play Time | 55 min Bottom 25% |
Play Time per Dollar | 5 minutes Bottom 10% |
Followers | 390 |
Owners | ± 1.2K Bottom 35% |
Copies Sold | ± 510 Bottom 25% |
Gross Revenue ($) | ± 5.3K |
Rating and Reviews (Monthly)
Here you can see Friendship Club's Steam rating and reviews between March 2015 and November 2022. Steam's rating oscillates between 92.3% (August 2015) and 76.4% (August 2017).
With 19 reviews Bottom 25%, Friendship Club could be a success for a hobbyist, or a small indie success if it didn't take too long to produce.
Review Languages
This doughnut chart shows Friendship Club's review languages. The most popular language is English (89%), followed by French (5%). The player's languages are not very diversified, with only 3 different languages appearing in the reviews. The game has only one translation (English), it could have been more popular if it was translated in more languages.
Time Played
This chart displays the time players have spent in Friendship Club for positive reviews. (The amount of negative reviews was too low.) The reviews during the game's time in Early Access are visible too. The time played is unusually low, reaching only 80 minutes in the 80th percentile. Some players enjoy short games, but there is always a risk that people will ask for a refund.