Oblivious Garden ~Carmina Burana (Steam Game) Steam logo

Oblivious Garden ~Carmina Burana Header Image
Oblivious Garden ~Carmina Burana Header Image

This is a sumptuous palace built for the seven princesses. It is a "birdcage" glorified with the name "garden"… Irell Reis was once a famous general leading thousands of soldiers. However, the defeat three years ago cost him everything. Now, he is summoned by the Emperor of Celantu again...

Release DateDec 12, 2014
Price$ 14.99  Top 15%
Steam Rating (Steam Purchases / All)89.1% (very positive) Top 30% / 90.7%  Top 20%
Steam DB Rating (Steam Purchases / All)82.9% Top 15% / 84.7%  Top 10%
Reviews (Steam Purchases / All)441  Top 20% / 551  Top 20%
Curators30 reviews  Top 20%
Median Play Time9.6 hours  Top 20%
Play Time per Dollar38 minutes
Followers7.8K  Top 10%
Owners± 35.6K  Top 25%
Copies Sold± 23.2K  Top 20%
Gross Revenue ($)± 154K  Top 20%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of Oblivious Garden ~Carmina Burana steam rating, positive and negative reviews.

This graph shows Oblivious Garden ~Carmina Burana's Steam rating and reviews between December 2014 and November 2023. Steam's rating is relatively stable, varying from 94.9% (June 2016) to 90.6% (August 2023).

With 551 reviews Top 20%, Oblivious Garden ~Carmina Burana could be an indie success or even a small AAA success. The chart looks like a long tail distribution, which sometimes means that the marketing was concentrated on the game launch and then stopped, and that no major update or discounts followed.

Review Languages
 

Donut graph showing review languages for Oblivious Garden ~Carmina Burana and the proportion of players they represent.

This donut chart displays the languages of Oblivious Garden ~Carmina Burana's reviewers. The most popular language is Simplified Chinese (73%), followed by English (18%). There is a healthy diversity in the review languages, with 17 different languages represented. The game has 3 translations (English, Simplified Chinese and Traditional Chinese), it's always good to have more translations to access other markets.

Time Played

Chart displaying Oblivious Garden ~Carmina Burana percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in Oblivious Garden ~Carmina Burana, comparing positive and negative reviews. The time played is adequate, reaching 18 hours in the 80th percentile.

The median play time for the negative reviews is 1.7 times less than the median for positive reviews. The negative review time is high (median is 6 hours), it can be a sign that Oblivious Garden ~Carmina Burana crashes after a while or becomes too repetitive or difficult towards the end. The Players' feedback section might give some insight about that.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Lovely artwork
  • Well-drawn graphics
  • Character design well-done
  • Music works well with the setting
  • Vast difference in the stories for each path
  • Each girl's path is unique
  • Real replayability
  • Unique and interesting mini-games
  • Interesting storylines and themes
  • Complex personalities for each princess
  • Translation incomprehensible at times
  • Storyline confusing
  • Hard to connect with the characters
  • Sections not reviewed by a native English speaker
  • Unfinished nature of the writing
  • Expected more from the storyline
  • Tea time mini-game annoying
  • Problems with voice acting
  • Expected better from a story-based game
  • Relatively easy gameplay

The intention behind these pros & cons isn't to establish a balanced evaluation of the game, but rather to assist developers in identifying enhancement opportunities. The game's score of 89.1%  Top 30% should be considered while evaluating them.

Take into account that list was generated using AI on a small sample of Oblivious Garden ~Carmina Burana's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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