CT Special Forces: Fire for Effect (Steam Game) Steam logo

CT Special Forces: Fire for Effect Header Image
CT Special Forces: Fire for Effect Header Image

CT Special Forces: Fire For Effect will feature unique missions in the fight against worldwide terrorist networks. The game also benefits from a cutting-edge engine as well as a specific physics system. For the first time in this genre, physics will have a major impact on how you play the game.

Release DateMar 13, 2014
Price$ 2.99  Bottom 25%
Steam Rating (Steam Purchases / All)61.1% (mixed) Bottom 20% / 54.9%  Bottom 15%
Steam DB Rating (Steam Purchases / All)58.3% Bottom 30% / 54%  Bottom 20%
Reviews (Steam Purchases / All)95  / 253  Top 30%
Curators6 reviews  Bottom 35%
Median Play Time1.4 hour
Play Time per Dollar29 minutes
Followers321 
Owners± 176.2K  Top 15%
Copies Sold± 5.1K 
Gross Revenue ($)± 5.8K 

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of CT Special Forces: Fire for Effect steam rating, positive and negative reviews.

This graph shows CT Special Forces: Fire for Effect's Steam rating and reviews between March 2014 and December 2023. Steam's rating is in a range going from 64.2% (July 2014) to 49.2% (February 2017).

With 253 reviews Top 25%, CT Special Forces: Fire for Effect could be a decent indie success. The November 2015 peak suggests that there was a major update or discount.

Review Languages
 

Donut graph showing review languages for CT Special Forces: Fire for Effect and the proportion of players they represent.

This donut graph displays the languages of CT Special Forces: Fire for Effect's Steam reviews. The most popular language is English (36%), followed by Russian (19%). There is a healthy diversity in the review languages, with 22 different languages represented. The game is translated in 5 languages. Considering that, unless the game is text-heavy, adding translations is not a lot of work compared to making a game, it is often a good idea to translate the game in many languages.

Time Played

Chart displaying CT Special Forces: Fire for Effect percentiles of time played for positive, negative, and early access reviews.

This chart displays the number of hours played in CT Special Forces: Fire for Effect, comparing positive and negative reviews. The time in game is acceptable, with 9 hours in the 80th percentile.

The negative reviews play time is 6.4 times lower than the positive reviews median play time. A low negative review time (median : 30 minutes) can mean that the game crashes on some systems or that the type of gameplay was not completely clear to the players (Is the game unmistakably explained on the Steam Store ?). It is also possible that players were otherwise displeased by CT Special Forces: Fire for Effect and decided to review it and get a refund under 2 hours. You could check if there is an explanation in the Players' feedback section.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Minimal System Specs
  • Tutorial is useful
  • Most of the keys can be remapped
  • cover system
  • Driveable cars
  • Two playable characters with good personalities
  • Game is fast-paced and fluid
  • Dozens of different weapons and grenades types
  • Unique gadgets and hi-tech items
  • Multiple vehicles to ride
  • $10 for a game that should be $2 (tops)
  • Dated graphics that fit nicely with the sub-par story line
  • Cannot screen capture, no cards, etc
  • Limited graphics options
  • Controls are not good (not precise)
  • Reallllly needs multi-player or Co-Op
  • Dated, overpriced ho hum FPS
  • Default Controls are terrible
  • minor bugs
  • Expensive

These advantages and disadvantages are not meant to provide a fair assessment of the game, but to help developers identify potential improvements. The game's score of 61.1%  Bottom 20% should be considered while evaluating them.

Please keep in mind that this list was AI-generated with only a statistical sample of CT Special Forces: Fire for Effect's review data that Steam provides. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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