DG2: Defense Grid 2 (Steam Game) Steam logo

DG2: Defense Grid 2 Header Image
DG2: Defense Grid 2 Header Image

Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play brings fun new opportunities and challenges.

Release DateSep 23, 2014
Price$ 14.99  Top 15%
Steam Rating (Steam Purchases / All)85.6% (very positive) / 85.8%
Steam DB Rating (Steam Purchases / All)82.1% Top 20% / 82.6%  Top 15%
Reviews (Steam Purchases / All)2.3K  Top 10% / 2.9K  Top 10%
Curators109 reviews  Top 5%
Median Play Time21.1 hours  Top 10%
Play Time per Dollar1.4 hour  Top 15%
Followers17.6K  Top 10%
Owners± 227.7K  Top 10%
Copies Sold± 154.5K  Top 10%
Gross Revenue ($)± 1.2M  Top 10%

Rating and Reviews (Monthly)
  

Chart showing the monthly evolution of DG2: Defense Grid 2 steam rating, positive and negative reviews.

This graph shows DG2: Defense Grid 2's Steam rating and reviews between July 2014 and December 2023. Steam's rating is varying from 93.9% (July 2014) to 81.6% (October 2016).

With 2.9K reviews Top 10%, DG2: Defense Grid 2 is an AAA level success. The graph seems to be a long tailed distribution. That sometimes means that the marketing efforts were concentrated on the game launch, and that there was no major update or discounts after.

Review Languages
 

Donut graph showing review languages for DG2: Defense Grid 2 and the proportion of players they represent.

This donut graph displays the languages of DG2: Defense Grid 2's Steam reviews. The most popular language is English (66%), followed by Russian (7%). There is a healthy diversity in the review languages, with 26 different languages represented. The game is available in 11 languages, which is great.

Time Played

Chart displaying DG2: Defense Grid 2 percentiles of time played for positive, negative, and early access reviews.

This chart displays the time played in DG2: Defense Grid 2, comparing positive and negative reviews. The time played is great, reaching 71 hours in the 80th percentile.

The median play time for the negative reviews is 2.6 times less than the median for positive reviews. A high negative review play time (median : 10 hours) could mean that DG2: Defense Grid 2 crashes after a while or becomes too repetitive or difficult in the end. The Players' feedback section might help understanding the issue.

Players' Feedback

Game's StrengthsGame's Weaknesses
  • Better graphics than original game
  • Maps are very diverse
  • Very cool voice acting
  • A lot of modes and 4 difficulty settings
  • Cool challenge score system
  • Cool Fast Forward feature
  • Devs are still updating the game
  • It's still a good Tower Defense game
  • Graphics and the rotatable view
  • Fly-overs showing overview of mission map
  • Not enough diversity in towers
  • No info about enemy health/tower attack damage and etc
  • No damage/armor types
  • Because of previous point, the game transforms from a usual TD game where you need to place towers depends on enemy types into a Base building game where you need to make a perfect maze with perfect towers placement which could eliminate all threats
  • Not enough diversity in filling of waves
  • Looks like difficulty doesn't affect score
  • Stuttering problem on PC
  • Multiplayer campaign is actually just single-player with two cursors
  • Voice Acting is not just bad, it's truly awful
  • The post-mission banter/story by the voice actors / AI's (and even DURING a mission) is horrible

It's important to understand that this list of positives and negatives is not an unbiased evaluation of the game. Its purpose is to support developers in understanding what their players want. The game's score of 85.6% should be considered while evaluating them.

Take into account that list was generated using AI on a small sample of DG2: Defense Grid 2's Steam review data, it is not meant to be exhaustive. Additionally, remember that not all issues need to be fixed, sometimes the best approach is to communicate better to manage the player's expectations.

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